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The warlock hands down. I can one punch people cancel out shoulder chargers and beat down a whole team with just my melee and Luna
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obviously you guys never heard of fast twich and hungering blade combo or backstab and hungering blade.
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Warlock because shields, health regen, and range
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I went Hunter because a throwing knife headshot is maybe the most satisfying thing in the game. In PVP you know it will infuriate the dude in the receiving end. Chain it in PVP for endless fun.
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Warlocks always hit me like 10 feet away so I'm going to have to go with that...............
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Hard to weigh in on.. For pvp I think the range of a warlock is ideal. But I think the blade dancer invisible punch is pretty cool for pve
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I love throwing a knife, but the Titan is the most badass melee. The Warlock just sucks. -Paid for by the Hunter / Titan alliance against stupid Warlocks and their stupid faces.-
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Depends on whether you mean best melee abilities or best base melee. Ability wise, they are all pretty even, with hunters having best range, warlocks having flame shield and fast recharges, and titans having infinite orb generation Just based off of base melees, Warlock is best. They have an incredibly long range base melee. And if you're using sunsinger, you have a very small chance to ignite enemies with each hit. Titans is the most damaging. Hunters have it pretty bad with almost no range and pretty low damage (tho I think their melee has the fastest recovery time by default).
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Nothing really as satisfying as punching something right in the face.
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Edited by Sir Maximoose: 2/10/2015 11:18:55 PMThrowing knives are the most satisfying to get precision kills with imo
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Nuff Said... ; )
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Warlock bro. The thing is a shotgun blast,
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SunSinger Melee = Insta-Kill Warlock FTW
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Throwing knife FTW.
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Hunter throwing blade precision kill=happiness
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Hunter blink strike is useful due to its perks for pve but their melee is weak for pvp.
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Hunter is the most strategic, warlocks has the best range, but to me, the Titan punch just feels so good, especially when you shoulder barge a mother-blam!-er right in their face.
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Edited by SatoIchi: 2/10/2015 10:39:57 PMWarlock melee has better range then a shotgun
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If we are talking about crucible... If shoulder charge counts then yeaah ha we all know who wins there! " )
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Warlock for function, and Titans for animation
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Edited by FabulousWalrus: 2/10/2015 10:32:40 PMWarlock melee has ridiculous range
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It should be titan, but it's warlock
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did anybody who chose warlock suddenly forget about bladedancer?
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scorch with flame shield saved my life to many times to count also the extra armor you get is just an added bonus
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Titan. Warlocks and Hunters can keep their range. At high levels it'll take them 2 shots to bring me down, whereas all I need to do is hit their squishy asses once and watch them vaporize. Warlock and Hunter melees are meant to fend off small fries. Titan melees are meant to fend off bosses. Took a hard mode Captain's shield down with one punch in the Devil's Lair. Watched a Warlock try to do the same in the same strike...and revived him 5 seconds later after getting...as Smokey on Friday would say...KNOCK'DA FUGGOUT.
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Easily sunsinger. No contest.