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#feedback

7/22/2014 2:09:21 AM
123

More than just kills...tally up damage for each person did on bosses.

For events like Strikes where there are 3 ppl playing against a mission of enemies....at the end or when all players die....there is a tally of who did the most killing/assists/precise kills. I think it would be a good idea to tally up who did the most damage to bosses. All I know is that with the new gun I have....I don't pack a mojor punch at once. It has a lot of rounds per mag but all those bullets add up. So I'm pretty sure I did a good amount of damage to the boss. Just saying...I've gotten the most kills out of 3 ppl a couple of times....but it would be cool if I could see if for instance I was in a good group and didn't get the most kills if I at least helped on the bosses. Sorta like Left 4 Dead series where they tally up the damage on the Tanks.
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  • As of now the Mission Summary page shows the mission and the time it was completed in at the top with three separate stat sheets below it for your fireteam roster. The first stat sheet displays kills, assists, precision kills, and orbs created. The second stat sheet displays primary weapon kills and the third displays revives. I have no problem with these stats, but just as another thread is titled, More Stats Period. To save room to display more stats, I suggest making the three current stat sheets into one stat sheet with six columns. The columns could be labeled 'K', 'A', 'PK', 'OC', 'PWK', 'R'. When you move your cursor over the column label, the description would then display just as is in sports games. For instance, move your cursor over the 'K' and 'Kills' appears. This would save enough room for a secondary stat sheet for two stats that give us a better understanding of how well we played our role; Damage Output and Damage Taken. Once again, I have no experience on the other end of gaming and apologize in advance if this can't/already has/won't happen(ed). In Devils Lair, you have to fight a Devil Walker and Sepiks Prime while waves of enemies attack you. If you avoid the waves of enemies and unload all of your ammo on the bosses, your kills and assists remain unchanged while your teammates get 20-30 'free' kills on you, making it appear on paper as if you did less work than you actually did. This matters to those of us competitive natured gamers. It keeps motivation and interest high when your name is at the top of the board. It also helps make fire-teammates, because people will want to play with you more often. If there was a secondary stat sheet displaying damage output, it would solve this 'problem'. If you added in Damage Taken, it would give a good report on how each guardian played their role. Let's say a Hunter, Titan, and Warlock ran Devil's Lair together. At the end of the mission the Warlock had the most kills, but the Hunter did the most damage while the Titan drew the most enemy fire and had the most assists. Their end time was 10:00 even. Everyone was happy with their performance and motivated to do again, only better.

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