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8/11/2014 7:27:51 AM
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People will choose whatever suits their play style and whatever makes them look better. I really don't know why people care anyway. It's just a game. Play, have fun! If your good at a game your stats will reflect that, regardless of how you play or how your teams performing. In one crucible game I was left all alone against 5. I would cap a flag set some cover and wait. I could generally take out 2-3 before being over run. No I'm not bragging, just trying to prove that good players can perform in any circumstances. My k/d is 1.12. Does this mean I suck. Looking at it would it tell you that I spent more time testing weapons or looking for good vantage points in the map than really focusing on the game itself. Games should equal fun. Stop caring about stats and just play the damn game. A large majority of you are not, and will never be pro gamers (pause for world to shatter). If that's what you want to be then prove yourselves in comps and tryout for clans. If your really that good your stats will sort themselves out.
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  • [quote]Stop caring about stats and just play the damn game. A large majority of you are not, and will never be pro gamers (pause for world to shatter). If that's what you want to be then prove yourselves in comps and tryout for clans. If your really that good your stats will sort themselves out.[/quote] Telling people not to like what they like isn't going to solve anything, and historically it never has in any situation...in thousands of years of recorded human history :l. People don't like stats just to be pro, people like competing with each individual lobby, with their friends, and with rivals too. Competition is a healthy part of gaming, if you don't enjoy it then I'm glad you still enjoy the game, but a large percentage of the population does care. :] [quote]My k/d is 1.12. Does this mean I suck.[/quote] Given that for each kill there must be one death, the average kill:death must always be exactly 1.00 (since any number divided by itself is one). A kill death of 1.12 is better than average, by exactly 12%. In terms of k:d you don't suck, you're 12% superior to the average player. :) [quote]Play, have fun! If your good at a game your stats will reflect that, regardless of how you play or how your teams performing.[/quote] Unfortunately the problem is not that good play doesn't reflect good stats, but that [i]bad [/i]play can also reflect good stats, and in many cases, bad play makes for better stats than good play does. With a kill:death system, capturing B and then dying makes you statistically bad, when everyone who knew you took 'b' would say you accomplished something well above getting the one kill that you gave the enemy. Score:death is not a[i] perfect [/i]system, but it's a [i]better [/i]system.

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  • My point was, I know I don't suck but that would be some bodies impression if they looked at my stats. What constitutes bad play anyway? So what if someone likes to camp. They pick off 2 guys running to cap A while your defending it, then only 2 guys come through the door instead of 4, and you take them out with a well placed grenade. Would you consider the camper a bad player? Are they not helping the team win. Is running in to a fire fight trying to cap a flag and getting dropped good play? I don't think it's for you to decide what constitutes bad and good play types and what stats are manipulated to show off your play style. Don't get me wrong, I like stats ( I'm a trophy hunter after all) but I don't think of them as a way to show off my skill. To be honest I think the k/d stat has just lingered on from the old school team deathmatch days of gaming and just hasn't ever been looked at and will probably always remain the go to stat for shooters. Like i said, if your good, your stats will follow. I don't camp and could easily and consistently get 7-1 k/d in my COD days regardless of game mode. That's COD4 kids, where men were men god damn it!

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  • Edited by Gubzs: 8/11/2014 7:08:17 PM
    [quote]What constitutes bad play anyway? So what if someone likes to camp. They pick off 2 guys running to cap A while your defending it, then only 2 guys come through the door instead of 4, and you take them out with a well placed grenade. Would you consider the camper a bad player? Are they not helping the team win.[/quote] That's completely off subject. You can't use an example of someone playing correctly to try to tell me that my system doesn't work...the system would give him a 2.0s/d for those two kills (plus a potential bonus for defensive kills), and it could continue to go up until he died. He played correctly and was rewarded with a good score:death for the life, I don't see how this is relevant. The problems are the people that just run around the map completely ignoring wins and losses in favor of padding their stats. This isn't a problem at all in Deathmatch, and in Control it's only a partial problem because you get points for kills. [b]The problem is: that anyone who cares about their kill:death more than winning, has NO reason to EVER help their team win an objective game.[/b] [quote]Is running in to a fire fight trying to cap a flag and getting dropped good play?[/quote] This is irrelevant too. If you didn't get the flag, and got killed, you didn't get any points, and your score:death is zero...because you failed. Thank you for proving that my system works? I'm really confused. [quote]I don't think it's for you to decide what constitutes bad and good play types and what stats are manipulated to show off your play style. Don't get me wrong, I like stats ( I'm a trophy hunter after all) but I don't think of them as a way to show off my skill.[/quote] It's not for me to decide, it's for [i]everyone [/i]to decide. Everyone has access to everyone's stats, the goal is to provide an additional stat for people who don't think that kill:death is accurate enough in certain situations. Like it or not, whether or not you think stats are a way to show off your skills, people are judging you based on them anyway. The goal is not to be perfect, but to improve, and you cannot argue that GSR is a step down from kill:death, not that it would matter anyway, because it doesn't replace it, but is available [i]alongside [/i]it. [quote]Like i said, if your good, your stats will follow.[/quote] But not in every case. Capturing B and dying with no kills is a good thing to do, but your stats would reflect this as a blank death with no kills. The point is not perfection, just [i]improvement[/i]. [quote]That's COD4 kids, where men were men god damn it![/quote] We seem to remember CoD4 differently...I remember it being largely populated by screaming 14 year olds. Not going to lie though, it was my second favorite next to World at War.

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  • "Unfortunately the problem is not that good play doesn't reflect good stats, but that bad play can also reflect good stats" It's not irrelevant if you bring it up...... Anyway I'm not sure what the whole point of thread is apart from you whinging about how your play style isn't reflected in your stats. Last time I checked, dead enemies can't contribute so k/d can directly reflect your teamwork. You generally get more points for playing the objective anyway and this is reflected in the end game screen and you can see the amount of points each player earned.

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