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8/1/2014 7:48:08 PM
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Bungie Lead Designer Luke Smith on Raid Matchmaking

[quote]I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale. That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals. Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault. I fully expect groups to beat Normal mode in the first week its available. This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge. I expect Hard mode to take longer. Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours. However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube. The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise. If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in.[/quote] [url]http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085[/url]

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  • Edited by GalaxySpider: 8/2/2014 7:30:14 PM
    Bungie should finally learn, that only a minority of players visiting official boards. With 4,6 million unique players ALSO visiting this forum here, the daily topc and post count would totally different here. But this is: NOT THE CASE. Therefore it's a mistake that a game with heavy MMO influences is so unsocial to the regular gamer. Not to implement any ways to: - communicate with others via in-game chats or so - administrate clans without the use of external services is something which underlines a needed Matchmaking Feature even more.

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