JavaScript is required to use Bungie.net

Forums

originally posted in: So lets talk about the PvP Netcode!
8/2/2014 4:22:23 PM
2
It's not a netcode issue. If it was then the overall game would be laggy. Not one individual person (as was my experience every time).
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Matuzz: 8/2/2014 4:36:29 PM
    Well there is something wrong with the game that causes these. Bungie did at least look into it in Alpha after I posted a thread and video about these issues. Unfortunately the same problems returned in Beta but maybe not as bad. But these issues need to be raised for Bungies awareness so they are not present in the final game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well I can honestly say the double beatdown is unlikely to be fixed. It can be lessened with a stronger connection but there is always that chance you make contact with your enemy during the active frames of both melee hits. As for the rest I really do hope they find a way to fix it. I have had multiple matches where I shot someone in the head with a sniper rifle then they run around the corner and die. But bungie stated themselves they were cutting servers at one point so could have also been caused from that. As pre open beta I saw it much less. (I didn't play the alpha. 360 user)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon