This thread is inspired by another: view original post
I know everyone has been frustrated with the bosses lack of loot drops and I completely understand. The whole point of a raid is to farm loot and possibly get a rare piece of equipment. So, I think that they should do like other MMO style games do, and put one of those chests at the end after you defeat the boss.
This way, you have the opportunity to receive a random rare loot drop from the boss kill itself, and then you also get a chance at raid specific rare items from the chests. Either way, it'd be nice for the raids to have more loot to drop because otherwise, there's no point in wasting hours on end to finish with almost nothing to show for it.
There's also the option of having random rare loot drop every time the boss is killed, but then have a social vote based on need or want to determine which player receives the loot. This would make each boss raid more replayable if we knew that we'd be able to get the rare loot at least at some point.
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The only thing I've been vocal negatively about this game so far has been this topic so I agree to some extent with what you're saying. I don't, however, think that you would need a chest after each boss. I would be content with just the bosses actually dropping *something* as so far as the beta has shown we get zero. As for the need/want system from WoW, that isn't necessary as each individual player receives their own drops that no one can take. I LOVE that they have completely removed the possibility of having loot ninjas by incorporating this system. I think that solves the problem better than the need/want rolls. Good remarks though.