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#feedback

7/21/2014 2:21:31 PM
158

The Hunter's Super ability and Grenade are underpowered compared to the other classes

First its super animation leaves you vulnerable and you don't have that issue with the other two guardian classes. It also only gives you three shots, where combined they may do more damage to any one target. However the other two are area of effect supers and the Hunter's is not so the other Supers can (and I usually do) do more damage and take out 4-6 enemies. I like that I can Nova Bomb the two lvl 9 Knights in the Devil's Layer mission and take both out no problem. However I can only golden gun one at a time and I am screwed if I miss my target. I also cannot take out the acolytes that are with them like I can with the Nova Bomb. I think it best if you are going to keep the animation is to allow us to keep the gun until we swap it out or fire all three rounds. Also, I believe it should be 4 to 6 rounds. As for the Hunter's grenade, the blast area and damage should be increased. Same with the area of effect of the 2nd version of the grenade so that the cluster of bomb-lets don't have to wait until an enemy almost walks into them before chasing them and exploding. On a side note, I like its throwing knife which is the most powerful of the three guardians secondary power.
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  • Edited by s0cially0bsolete: 7/21/2014 11:24:34 PM
    I agree with most people in this thread regarding Hunter's super and grenade. Three shots is fine, however extend the timer a bit, maybe 30 seconds. The animation is quite long, this needs to be cut down so it can be activated and used on the move. (hunter is all about movement and stealth) Also, GG should be able to get critical shots, especially in PVE. GG is supposed to be all about the aim and precision a great hunter should have. Currently, there is no difference between a leg shot and a head shot with GG. Apply the crit bonuses just like every other weapon has. As for the swarm grenade, I do think there needs to be a little buff to it. Either A) change the type from a grenade that explodes on impact to something more like a land mine, it can be set down but won't trigger until someone steps within a certain distance from the mine, or B) increase the attack range of the swarm so it will attack nearby enemies, instead of only 1 or 2 of the swarm attacking something and the rest sit there idle. Grenades, by nature, are supposed to be an AOE damage dealing weapon. Having to smack a baddie in the chest with a grenade to have all of the swarm attack it isn't logical. Hunter is all about precision, however grenades need to have some forgiveness to them.

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