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Destiny

Discuss all things Destiny.
12/27/2013 4:49:35 AM
30

Competitive Space Magic- Insight into PvP Mechanics

I've always been curious how space magic will play into multiplayer. So far, things like the Nova Bomb have been used as one hit kill nukes. But is every character going to have power-weapons with 10 second (or whatever) recharge times? Surely not- that would be ridiculous in a normal gamemode. How could space magic work in PvP? You can't always have access to it with those recharge times, because there would be little reason to use weapons! Bungie has said ammo for your third, power weapon will be rare on the maps and you will not spawn with any- but what would be the purpose of that if you always had a power weapon handy in the form of space magic? You would never need to look for ammo like that, so all of Bungie's effort to balance the game would be in vain. On the other hand, if you DID have space magic that recharged so quickly, and you bring your characters into PvP, then why would anybody ever pick a character other than, say, the Warlock? Insta-killing everybody repeatedly at mid-range seems like the best bet, right? Then today I listened to the GameInformer interview. The interviewer sounded almost bored to me, and while there were some good questions the couple I most wanted answered went with a "we can't talk about it yet" response. Understandable, but still frustrating. Alas though, at around 37:55 on the tape, Deej makes a passing comment that really caught my attention, and what I feel like is a little gem left that gives us some insight into Destiny's competitive multiplayer. [quote]"I'm gonna use the Nova Bomb whenever I earn the right to do so."[/quote] ... Interesting. What this seems to imply is that yes, we'll have space magic in PvP (as we've seen in some videos such as a clip with a Titan using his shield ability [of which the name escapes me]), but it also won't always be available like it seems to be in campaign. Now, it is understandable that Bungie can separate PvP and campaign since they have said when you encounter players in the wild, you won't be running the risk of being just killed by them- PvP is optional. Since the campaign is cooperative exclusively it seems, why not make other changes, like how abilities work, neh? So how will players 'earn' space magic in PvP? The first thing that comes to mind is a killstreak system. Now this is just a guess, but I don't feel like that will be the case. It just doesn't seem like Bungie's style. They want the game to be accessible to everybody, right? So limiting one of the most fun aspects of the game to those that can get a bunch of kills in a row wouldn't make sense based on what Bungie is aiming for with Destiny. Now, a killstreak I CAN see Bungie doing would be the number of kills regardless- every third or fifth kill and you get a power. Maybe every 7 or 10 you get your 'Super,' which is your most powerful ability (of which Nova Bomb is one, performed by holding both bumpers on the default controller layout). Perhaps normal Space Magic is always available, and only the Supers are restricted in such a way. If this is the case, then surely a move like the Warlock's Solar Flare cannot be a one hit kill (or really that powerful/accurate at all) in PvP for reasons listed at the beginning of this post. What other ways are there of earning Supers/ Space Magic? Time based? Nah- that's not 'earning.' Perhaps you get 'points' based on how you kill somebody/ for doing certain things, and you need a certain number of points to get it. Or maybe you need a kill that gives you a large amount of points (perhaps by doing something extraordinary, maybe like long range, or their body bounces and each time it hits something you get points, etc.) to unlock an ability. I'm very curious to see how they do it. But even without knowing the 'how,' it's still very interesting to know that there is going to be some way we have to 'earn' our Supers. I just hope it is limited to PvP and we can Super all day in campaign!

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