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#Gaming

3/18/2014 8:48:31 PM
20

Would this make you more willing to play an MMO?

One of the reasons I hear a lot of people not want to pay a subscription for one is because you get "locked" into the game once you begin playing. You're on the clock, and if you aren't playing it, you're wasting money that you used to play it. If there was an account option were you could suspend your subscription until you had time to play it, and this is a literal suspension too, as soon as you give the confirmation to suspend, your account is frozen and you can pick up playing it again whenever you want right from where you left off with your remaining time still available. Would something like this instantly make you more willing to pay for a game to play? For myself, I'd love it if I could be playing a game like that then suspend it to play something else for awhile, with no worry of my subscription time running out on me while I do something else, that feeling of being locked into something would be gone and you wouldn't feel like you'd need to be glued to that one game until your Sub ends. Does this seem too impractical from a business standpoint? Or if this happened do you think it could monumentally make a difference in a game?

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    The way that BF4 handles Double XP comes to mind, most 1 hour of 2XP things last one external hour but in BF4 it's measured in playtime. The same should work for MMOs, but they'd make a lot less money that way I think.

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  • Or I buy the game and no bûllshit subscription fee

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  • MMO's were never my thing. I prefer being the lone wolf in most games.

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  • I think what some people might be more interested in would be buying hours of play not days in general. I actually had a thought of offering on one side pay something like 15 bucks a month regular subscription, but if you know you'll be busy but still want the chance to play when you can then like 50 cents for an hour of play time and if you stop after a half hour you still can come back to the other half hour later.

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  • I play EVE. Do I care if I have time to play or not? No. Why? Because in EVE skills are trained in real time, sometimes taking a month or more for the final level of a specific skill ( level 5 is max). So even if I do not have the time to regularlly play, my characters are still growing while I am away. That ofc stops when your sub timer expires. But I like that system. Last year, I had a new job and had zero time for gaming period. So what did I do? Activate the longest skill timers I have available and walk away. In this case it was fighters 5 (61 days), and on my alt amarr carrier 5 ( also around 60 days) both long as BAM skills but also very powerful ones. So despite me not being able to play I still was able to keep moving forward. That is a good system.

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    • i wish that you would play for a months worth of time. not pay for a month

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    • I'm just not a fan of the mmo genre, that being said I would be more than willing to pay a subscription fee for a game I loved.

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    • Edited by EvilTaffyapple: 3/21/2014 9:18:27 AM
      The problem is that most people who are put off from playing a sub-based MMO haven't played the free-to-play ones to see what the alternatives are. A subscription to a game serves as an effective barrier for players you may not necessarily want in a game - players with bad ping are less inclined to pay for a sub if they lag. Similarly morons who just want to troll and dick about in game are less likely to pay a sub to do so. Free to play MMOs also have to make money somehow to keep servers up, so they tend to have cash shops. While these aren't inherently bad, most offer more than just cosmetic items, and boil down to paying to get better items than other players have. Or paying for locked content. For all of you not willing to pay a sub - go play a free to play MMO and see how bad they are.

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      • Used to play city of heroes/city of villains, which were subscription MMO's. Definitely worth the subscriptions in terms of content. I just no longer see an appeal with MMO's now that many games seem to be going the route of similar multiplayer experience without subscriptions. Like the division, destiny, etc.. While they aren't MMO's, they look like they might offer similar experiences.

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      • Yes..

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      • Nope

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      • If a MMO isn't able to pull you in, than you shouldn't subscribe to it in the first place. Back in 2006, and all the way till 2009, I used to only play WoW, and nothing else. So the subscription was justified in that case.

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      • It'd certainly make me more [i]willing[/i] to consider paying a subscription fee if the game was good. It wouldn't be something that'd automatically make me interested in MMOs, but it'd certainly make them a whole lot more worthwhile in my opinion and make it easier to consider getting the game.

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        • MMOs seem sickeningly addicting to me. I'm afraid that if I start playing one, ALL my spare time will be sucked into it. I'm not sure I can handle that.

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        • Guys, this sort of thing could be done in any area where you're paying an active subscription for something. Netflix, Cable or Satellite TV, anything. If there was a choice for a suspension program, that just freezes your account instead of completely erasing your plan like most seem to do, then this could be something that strongly benefits the consumer. You decide to buy a month of something, freeze it, then get to it when you want on your time, and a simple call or email to the provider of the content locks and unlocks it for you, easily.

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        • In asian countries I believe the norm is to buy hours, much like how you buy minutes for your phone. A better system, but not one that would change my opinions of subscribing.

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        • Didn't read, no sup fee. Don't care what they add.

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        • Neh, I still wouldn't

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        • Nope. Still wouldn't play 'em.

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        • Wouldn't change anything for me. Still wouldn't pay for then.

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