I like this. Some feedback is that jumping is kinda awkward. Also, if you run at one of the slanted supports outside and hold down jump when you hit it, you'll get launched into the air. It's kind of fun actually. That structure outside the fence has no hit box. Care to share any details of the game you're working on?
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The Pipeholder is there as a skybox usage. I didn't bother adding a barrier that keeps you inside the map, but it's all a testing purposes. The controller (Player) has been undergoing through different iterations and we just happen to find that messing with rigidbody's velocity is the best solution. All I can say is we're aiming for E3.
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Huh. Another thing I found out is that you can use the earlier glitch to jump out of the corridor once it switches over, and you won't hit the checkpoint that makes the previous hallway disappear. If that doesn't happen then you can get trapped outside of the fence.