http://www.ign.com/articles/2013/10/24/killzone-shadow-fall-could-have-been-a-290gb-game?utm_campaign=fbposts&utm_source=facebook
[quote]Killzone 3 was itself a massive game, thanks in part to certain data being duplicated on the disc in order to speed up load times. Doing the same thing for Killzone's debut on PS4 could have been extremely problematic. "I think at some point the disc image that we were generating was around 180 gigs," explained Guerrilla technical director Michiel van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.[/quote]
290GB for a game is way too watch, at least in this day and age. Not even a PC game is that huge. Glad they were able to cut it down to 40GB.
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Are people so impatient that they need load times that cause [i]that?!? [/i]
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>290GB My Xbox cries when it has to download more then 8 gigs of space. Now with 290 i would need a lot of flashdrives
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Edited by BritLemon: 10/29/2013 12:34:28 AMMy Internet shits itself if I try to download anything over 1GB.
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Those load times must have been lightning fast. O.O
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I'm lucky if I get 400 kb/s on a console DL. This would literally take me, like, weeks to download.
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That would be mind numbingly inconvenient.
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holy sweet mother of cherry! :o
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They never would have released it at that size.
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Edited by Verios44: 10/25/2013 12:18:48 AMGlad they cut it down to a reasonable size. To pit it in perspective, 15 gbs takes me about. 2 hours to download. 15 - 2 30 - 4 60 - 8 120 - 16 240 - 32 270 - 36 285 - 38 290 - 39 So that would take about 39 hours of continuos download...and my internet is AVERAGE. Not the best and not the worst. Wow. If ANY game was that big...
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I'm going to have trouble downloading that to my PS4.
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This made my jaw drop. Not even kidding, 290GB?! That's -blam!-ing insane. I mean 40GB is freaking high, but for 300Gig i'd want a game with better graphics than real life .-.