Well, fireteams will be limited to 3 people anyway... so, not really. Plus I don't want to have to split up from my team even if it were bigger.
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Its just another way of going about things. It would be a much more interesting experience if you had to divide your forces to accomplish the objectives than have the linear style of play.
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I can see that, but make it so each fireteam has an objective rather than each class. If armor limitations are put into place via class (ie. Titan=heavy armor, Hunter=medium, 'Lock=light) i wouldn't want my 'lock to have to face a crap load of enemies by him/herself. 'Locks can hit hard as we've seen, but if armor has a limitation per class, then they are glass canons.