thinking about this combination (R1 & L1) would give more then 5 combinations it would actually give 7... yes i said 7, lol
you have these combinations:
Tier 1 - Quick Release (tap button) for both R1 & L1 this makes 2 abilities.
Tier 1.5 - Charge System (hold then release of the same button) for both R1 & L1 like crooking a grenade / building up space magic.
Tier 2 - Charge & Execute (Hold then execute with alternate button) Charge with R1 and then tap L1 to execute, and vice versa (charge L1 and execute R1).
Tier 3 - what i consider "Ultimate Ability" Charge both and either Hold or Release depending on the "Type of ability".
a good example of a Tier 3 ability would be like a area dome shield, would be a "Hold" when an explosion type would be a "Release". of course "Hold" would render the player unless but for area dome shields can protect anyone inside of the dome and can buy the player time for other cool downs.
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Heh, I also counted 7 skills (I added two more combinations after the TL;DR section in my post), although we classified them differently. The two I added were charge L1 and R1 together, then release one or the other.. I believe this would fall under your tier 2 description. Now that makes 9 combos. However tier 1 and 1.5 are similar enough that one could still argue for 7 combinations, heh. In any case.. there are alot of combos, which I think would be sweet.
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Edited by Floe304: 7/19/2013 2:05:06 AMcharging both R1 and L1 together would fall under my tier 3 charge both and either hold or release depending on if the type of ability is like a shield or explosion i still count 7... tier 1 (tap the button) vs 1.5 (charge/hold then release) would be the difference between a fireball vs a fireball that explodes. which has a greater effect of the first ability which is why i placed it at 1.5 it is an upgraded effect.
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Ah yes, charging L1 and R1 before releasing either one, or both the triggers, would all be tier 3.