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Destiny

Discuss all things Destiny.

This thread is inspired by another: view original post

6/11/2013 8:26:14 AM
14

The problem with "showing" what Bungie does best.

(There's a question at the end you can answer if you don't want to read all this) Let's stop for a moment and think about what Bungie is trying to achieve with Destiny. Besides a great story, universe, gameplay, and characters (you know, the [I]easy[/I] stuff), they're trying to design a multiplayer experience unlike anything anyone has ever seen. That may sound overly ambitious, that is, unless you know Bungie's history. About 9 years ago, Bungie revolutionized (and basically created the modern format of) Xbox Live. Halo 2 broke so much ground that it was literally years before the competition caught up. It was the most-played game on Xbox Live for 2 years straight, holding that spot for a year after the 360 launched. Every modern Xbox Live experience is built on the framework and expectations that Halo 2 created. 11 years before that, Bungie shipped Marathon with the capability to play netgames, something no other shooter had on the Mac at the time. In both these instances, Bungie created something a lot more than a multiplayer experience. They did what they do best, possibly better than any other game company; they created community. Instead of just giving players a way to shoot each other, they gave them a way to connect, have discussions, and take part in the culture of Bungie itself. This is in part because of how awesome the core content is, and even more because Bungie purposefully fosters those communities with free tools, such as this website. You'll be hard pressed to find developer-fan-communities as old and as ubiquitous as ours, and you'll never find one as kick ass as ours. There are still active groups that were formed during Halo 2, and some of us even continue to play Marathon netgames on a regular basis 2 decades later. In Destiny, this talent is being fully realized, and incorporated into the game from the ground up. The company that does it better than anyone is about blow everything they've ever done out of the water. But how do you show this? How do you convey the millions of hours spent in Halo 2 custom games, in Halo 3 forge sessions, or on the community forums? How do you advertise the creation of culture? I don't really have an answer for that yet. I'm not sure it's possible. The "public event" we saw tonight was a step in the right direction, but I'm not sure what they're trying to do with the game as a whole can be conveyed instead of experienced. Regardless, given Bungie's track record, I personally think it's easily worth waiting around to find out, and I know plenty of us are going to stick around even if we don't see a single thing that jumps out at us in a trailer. For what it's worth, that trust has been earned. So my question to you is what do you want to see in the next few trailers? Hopefully the next set won't be under the constrictions of a trade-show presentation, and I'm sure the old ViDoc's will be back sooner or later. Personally, I would like to see some of the exploration, as well as player interactions in some of the "safe" areas.

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