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#Gaming

Edited by lonepaul2441: 5/24/2013 4:09:54 PM
28

This is how Xbox One game trade-ins will work *Update- good news no fee*

[quote]If you want to trade in an Xbox One game you will need to find a shop that has agreed to Microsoft's terms and is therefore connected to the Xbox One cloud. The game will be registered as traded in and will be wiped from your Xbox Live account. The shop can resell it for whatever price it likes but the game's publisher now takes a cut and so does Microsoft, a source-based MCV report revealed. Anyone buying that second-hand game will need to pay an activation fee of £35, a separate unconfirmed report on ConsoleDeals.co.uk claimed.[/quote] Except for that activation fee it's a clever idea, get a cut of the profit in a re-sell and it'll probably keep new used games (1st few months) around the same price be it £10 cheaper. Also if you go and buy a game from 10 years ago the developer still gets a cut just like steam. [quote][/quote]Update: You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it. That's what a high-ranking UK industry source explained to me this afternoon. The reason there's all this confusion is because Microsoft hasn't decided what the activation fee will be yet. The £35 figure reported in the story below sounds too high - perhaps it includes the shop's sale price as well.

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  • Edited by Spartan Ken 15: 5/25/2013 3:14:22 AM
    With this system: - Redbox/Blockbuster (renting services) are destroyed - Mom and Pop game stores are destroyed - Games are worth less to trade in - You can't lend/borrow games from friends

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    • This just means GameStop will give you less for your trade in.

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    • So used game prices will probably go up. Great, that's why I buy used games. They're cheap. I'm still waiting for all of the information to come out before I decide on anything.

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    • It's only fair I guess for them to wipe the game from your hard drive. It's no different than how it is right now.

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    • The EA online code was a better system. I'm all for developers getting paid, and charging people $10 to play multiplayer when they bought a used game was fine with me. But [b]THIS[/b] system is just a money grab by Micro$oft. Gamers are paying for Steve Ballmer's piss-poor management of Micro$oft - couldn't get Windows right, couldn't get Zune to work, couldn't beat the Europeans over free Internet Explorer, and couldn't beat Apple with tablets or the iPhone (despite creating the PocketPC). Thanks Steve - you ruined the computing industry, mom & pop game stores, game rental companies and now gaming itself.

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      • All Bullshit. MajorNelson issued a statement earlier. Shame on Eurogamer.

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      • Edited by snqrls: 5/25/2013 8:52:55 AM
        Ah this is what you meant. Ever taken economics? It's pretty basic, but the law of supply and demand essentially states that you will be paying for it, one way or another. Either the shop will reduce the amount a player is paid for a used game, or the shop will increase the retail cost to compensate for the activation fee.

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      • Thanks for explaining that, I was very confused. I wonder if Sony going to do now that MS have showed their hand, maybe they'll change their plan for second hand games.

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      • So long as I'm not the one directly paying for the fee, I'm chill. Still probably won't get the console though... planning on sticking with PC.

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        • Wouldn't you have to buy the games new anyways there aren't going to be any used games when the Xbox one comes out. So how is this a problem ?

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          • Edited by halo: 5/24/2013 5:05:03 PM
            >you the shopper wont have to pay the activation fee for a used game, the shop will Ok so it will have to ALWAYS be higher than the activation fee in order for the shop to make a profit. The activation fee is about 45 bucks, so for any game store to make a good enough profit to not go out of business will have to sell the game for like 50-58 bucks. Woohoo....

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            • Still sucks.

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            • I'm just going to wait and see how this will work. It's all very confusing and I'm not going to make any assumptions or jump to conclusions.

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            • I actually like this system. You will not need to have the disc in your xbox to play your game. And so that you don't keep your game after selling it they wipe the game of your account. To do this you will have to go online once in a while. A lot of people think that you'll have to be online at least once every 24 hours but I think it will be once every week or something like that.

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            • So people like 99 gamers or small game shops will be swept under because they don't accept Microsoft's terms of service?

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              • The shops are the ones taking the big hit here. Margins are most likely going to be total garbage for them. I bet most places will stop taking trade-ins.

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                • I think most shops will just end all trade-in programs and sell new games only. Or, they just won't buy used Xbox One games.

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                  • This is just another unconfirmed rumor right? Don't think I like the sound of the proposed trade-in system. Mainly because we have three 360 consoles in the house that many different family members use. If we ended up with multiple X1 consoles, I could see some issues arising if games are tied to one console and account like old 360 dlc.

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                    • So you're saying that basically, a second hand game will cost as much as a new one? I don't understand how pounds work but in US dollars a game typically costs $59.99 new

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                      • I think it is ingenious, this way developers and publishers don't feel as much of a hit from the second hand-market. Only downside will be lower trade-in values for customers.

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                        • Hey, there's an update on the Eurogamer site: you, the buyer, will [i]not[/i] have to pay the activation fee. The store will. The 35-pound activation price is actually the price of the game + activation.

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                          • I like this mainly because it puts a dent in Gamestop's near-monopoly in the used game market, though it means a game simply can't be shared which is a major draw back.

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                          • I agree MS should take part of it because the game was sold in the shop. So it's no different than buying a new game. But I think it's kinda wrong the buyer should have to pay another fee to activate the game. MS already got part of the money for the used game and the buyer shouldn't have to pay another fee to play the game they already bought. If they're going to do that then it should be like this. If you buy a used game in the shop than the game some how gets activated to disable the activation fee. But if you buy the game from a 3rd party then you pay the activation fee.

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                          • Edited by brandorobot: 5/24/2013 1:35:55 PM
                            Taking a cut plus the activation fee which is really high is ridiculous. If they were simply taking a cut that would be fine.

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                            • £35?! to activate a used game just wow greedy of Microsoft. Might as well buy the game name as the fee is price of a new game! Everyone will be going to PS4 anyways and I Hope Sony do not do anything like this. I can imagine the tears of fanboys when Sony comes out and says you will be able to play used games just as before. This will make a lot of xbox fanboys come to the ultimate next gen console the PS4.

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                              • Edited by xImNotProx: 5/24/2013 1:30:33 PM
                                This sounds like people won't be able to sell their games at garage sales or online.

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