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Destiny

Discuss all things Destiny.
Edited by Spartan Ken 15: 2/22/2013 1:12:55 PM
69

In-game transactions would be a bad fit for destiny.

There is talk among a lot of people eager to buy weapons, armor, etc and a while ago Bungie hired an economic advisor to help presumably with an in-game economy. There is even a huge amount of text on "VIRTUAL CURRENCY AND VIRTUAL ITEMS" in the code of conduct. It seems that if there are virtual transaction, the WILL use real money. That scares me, alot. If you are able to buy things to use in-game, it could definitively change how the game is played. Lets look at the game itself. There seems to be a big emphasis on exploration around our solar system. I think that finding things like weapons, armor, upgrades, etc will take a long time and will be rewarding. Like if you have some super rare pistol or sniper it is significant because you spent hours trying to find it and you have a story to say how you got it. But if you can buy weapons/unlocks with currency, what is the point of exploring and finding it yourself? Would it make it feel less rewarding if things you could be found could be bought by others on a virtual store in seconds? I am for trading weapons and things you find to other players if they both earned them through playing the game. It makes getting something new feel more rewarding and ultimately makes trading very serious. I also feel that currency should also be earned by gameplay if it is needed. In the end my point is virtual currency and virtual transactions could easily turn Destiny into a play to win game and break down the sense of exploration/adventure. This is all speculation but I am not too keen on the possibility of being able to buy things rather than earn them. I suppose it is going to have to be the trade-off for no monthly fee, if that is the case. But, how would feel if the game had in-game transactions? Are you for or against them (if so explain why)? (Again, no one knows anything for sure and this is all assumptions). Edit: I want to clarify transactions made by money you earn in-game are fine as long as you can't buy money to use for the game. Everything you should do should be earned by gameplay and progression.

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  • I honestly wouldn't mind microtransactions, so long as everything you can buy with them can also be found within the world with some exploring, or bought with in game currency that's given after missions are complete for example. If I already paid $60 for the game, it would be beyond poor business practice in my mind to withhold basic content (guns, armor, skins, etc.) from us unless we fork over extra money (this is only in reference to items. If Bungie wants to go ahead and add DLC locations we can visit later on, that's fair game. Just don't make it pay to win in the sense that guys who pay money get all the overpowered items). The Battlefield Bad Company 2 approach is a good one to look at: everyone can earn every gun and item in the game just by playing a lot, and specifically, allows the player to unlock the items for a specific class just by investing time in that class, and attachments for a weapon by using that weapon more. If I like to play assault and use a shotgun for example, by playing that class setup, I'm slowly unlocking items specific to the assault class, as well as attachments for my shotgun. Players who don't have the time to invest to unlock everything in this fashion however have the option to fork over some money and unlock all those items and attachments, without having to invest as much time doing so. This style of microtransaction allows everyone to unlock everything according to how they play, their patience, and the time they are willing to put into a game, and IMO, is the best way to approach this.

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