I would think a turn-based strategy may be a good idea. I would think, depending on the program, they may not be too hard to make. It also wouldn't be too hard to incorporate social values and education.
English
-
Hmmm, I did not think about turn-based Strategy games...
-
Put some time travel in it too. (History stuff?)
-
Hmm, That would be interesting. Each level the player visits a different time period, and must recover an important artifact!