JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
9/13/2007 8:56:41 PM
27

The War Of The Matches

Hello there. Well, this is my latest production for you people. War Of The Matches is a semi-spoof of H.G. Well's War Of The Worlds, set on the premise of an invasion of the Halo 2 online system by outisde aggressors. If you're interested at all then you can feel free to PM me on the matter. Most of all I hope you enjoy it... [i]“Let us reply to ambition that it is she herself that gives us a taste for solitude.” –Montaigne.[/i] [b]The Evening of War.[/b] For the uninitiated, an explanation as to what [i]Halo 2[/i] even is should be supplied here. [i]Halo 2[/i] is a First-Person Shooter game, or FPS for short. That means that the game is played through the eyes of (usually) the main character, and the game involves gratuitous violence, big guns and bigger explosions. Released to audiences in 2004, [i]Halo 2[/i] quickly became known as one of the foremost online multiplayer games devised. The phrase “Online” means Players have created an Xbox Live account, and can play matches competitively together on Microsoft’s broadband-only gaming network, Xbox Live. On this system, players communicate vocally through the use of simple headsets known as Xbox Live Communicators, thus “creating a more immersing atmosphere,” or whatever the Microsoft Marketing Department spouts at the time. The golden days of the game lasted for much longer than expected, with hardcore fans and even new Players carrying on at the game long after the advent of newer releases. But no one would have believed in the last update of the [i]Halo 2[/i] system that we were being scrutinised from afar like a man would watch cells or bacteria swarm and multiply through a microscope. So obsessed were we with our own affairs, and so assured of the protective defences the operators of our digital world provided, that we were oblivious to any threat from beyond our tiny realm. At that time, we knew not even of the existence of [i]them[/i]. Even with half a year past after the events I chronicle here, negligible amounts have been learned on the matter. Their true identity, rationales, organisation and methodology are as much a mystery today as they were the moment that the first of their enigmatic kind defiled our game world. Their tactics and strategies have been the subject of much heated debate, yet little has been gleaned. That is to say nothing of their place of origin. If only one facet of their kind has to be plucked from the sea of perplexity for sheer levels of confusion, it would be where these invaders came from. However, the events you will read of sent shockwaves throughout the gaming world, with other companies and organisations scrambling in great haste to prevent an attack of such devastating magnitude befalling their systems. The attack unleashed on the [i]Halo 2[/i] online multiplayer system is, without a shadow of a doubt, the single most staggering event of its kind thus far. And yet, despite all the precautions taken, it still wrought terrible havoc. And so, as we blundered and floundered around in the blissful daydream of ignorance, across the vast gulf of the Internet, cold, calculating minds regarded our online world with envious eyes and instruments we have yet to even fathom. And slowly, yet surely, they drew their plans against us. [Edited on 09.13.2007 1:04 PM PDT]
English
#Offtopic #Flood

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [b]Wrecked.[/b] I cannot regret, now that I am concluding my story, how little I am able to contribute to the discussion of the many debatable questions that remain unsettled. We all know the Hackers were finally brought to an end by their own designs, as various Microsoft sources are quick to remind us. The Hackers, overly eager to avoid a punishment before they had completely dominated our world, had developed ingenious solutions to their problem. But in doing so, they had only sealed their fate. The process where a Hacker made a replica of itself, which I have detailed, gave rise to certain problems that are assumed to lie in online connectivity. In short, they overloaded their own Internet connections with these faked accounts. This explains what I saw when I witnessed a Hacker create a replica of itself, with the choppier movement due to a connection slowly overloading. As mentioned before, their rationales, organisation and methodology are still mysteries. For instance, when the first Teleporters appeared, why did the enemy not just pour through immediately? Was it again a connection problem? A slow process to complete? Since none of those behind this have been brought to justice, or even come forward to claim responsibility, we cannot say. Inspection of the mechanics of the Deletion Gun show that the weapon used a virus inside Microsoft servers to delete Xbox Live accounts, perhaps providing the best avenue of future investigation. But such speculation will scarcely be of interest to the reader. The question of gravest and most universal importance now is the possibility of a new attack. A great deal of faith has been lost-along with a fair amount of money to reimburse those with deleted accounts-in Microsoft. The company regularly makes claims that such an event will not repeat itself, and it has stepped up a massive range of new security measures that would have been seen as absurd in the days before the attack. But I, for one, anticipate a renewal of their adventure. The imagination of these violators, these aggressive destroyers, literally is the limit of their capabilities. I fear that they can create a way around every obstacle they encounter and still be smiling afterward. Perhaps this was only a small band of pioneers, and the main onslaught has yet to come? Perhaps this is only a reprieve. But we should stay thoughtful. Maybe the next great advance lies in the creations of our greatest enemy yet encountered. And we should ask ourselves this: Who are we to presume we shall thrive and expand? For perhaps the future belongs not to us, but to them. [b]The End.[/b]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon