What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought."
And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time.
Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?
They could make it kind of like basketball. In basketball if you stand, or rather camp, in the area under the goal for more than a certain amount of time, you get a penalty. So, if somebody in HALO stands still in some place other than where he spawned for more than like 20 seconds or something, then he should be warped back to a random spawnpoint. That would not only end his camping, but make him vulnerable in the same way. Also, it would be a nice surprise for the camper.
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