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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] Sliding Ghost -a versatile Needler (the H2 version was artificially versatile due to dual wielding but without it, it was a joke)[/quote]IIRC even when dual wielded it still didn't make up for it's inferior performance compared to Halo: Combat Evolved's needler: if the target is within madeium range and moving diagonally towards you there's no hope - unless (just thought about this now) you mark were he's going to be and fire it there? ^ if that made any sense at all [Edited on 11.15.2012 3:00 AM PST]

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