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10/3/2012 2:40:46 PM
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Halo 4 is Halo Reach (rant)

If you hated/dislsiked Halo Reach, what the hell is going to make you like Halo 4? Halo 4 basically has everything bad that Halo Reach has and more. Armor abilities [i]again[/i]? instant, but -blam!- and useless camp promoting camouflage? X-RAY vision? WTF? May as well just tear down all the walls in every map. And the only thing a jetpack does for you is gets you killed faster. In stead of being in view of 1 player, let the whole team see you: great! Well if you guys enjoy sprinting on command, whatever. SO much focus on the little dumb things nowadays. Infection gametypes is like the new MLG; there is so much emphasis on this [i]sideshow[/i]. Don't we want quality arena competitive slayer? Don't we want games where map control and team work are essential factors in matches? I swear since the release of Reach everything's been a one man show, encouraging people to give others the middle finger when asked to play cooperatively. Oh and sprint is one of the factors contributing to that. Again, this game is (like Reach) always focusing on how to boost your ego. Reach wanted to make you feel special with all of your little perks and armor abilities to help you play "the way you want." Not to mention all of the emphasis on cool shiny customizeable armors. It's been catering to kids, I swear. Halo 2 had it perfectly fine with just being able to change colors and species. Halo 3 had a limited set which was alright; back then Bungie didn't need to focus so much on trivial things like different visuals to keep their community entertained. [i]*cough competitive play cough*[/i] And can someone tell me where in the hell the flood is coming from? Clearly I missed something because last I heard Cortana told us the flood was wiped out. Not to mention they look completely retarded now. /endrant for now Edit: [b]A lot of people seem to defend armor abilities in that if they had been implemented differently, and/or had tweaks to them, they would have been a much more positive addition to the series' multiplayer aspect. I'd like an idea of these "changes" people keep refuting. [i]Convince the skeptics![/i][/b] [Edited on 10.09.2012 5:48 PM PDT]
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  • [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] Cay330 [quote][b]Posted by:[/b] derka derka Halo 4 and Halo Reach are two different games. Typical gamer, judging a game before they've even played the finished product.[/quote] Halo Reach signalled a major move away in the series from the simple gameplay where there were not many factors to a game other than hard teamwork, power weapon locations & objectives to one where there's far less need for map control & one that's FAR more similar to this CoD style (because it is CoD style, that's what made it uber-mainsteam on consoles) of just run around the map getting kills individually & focussing on the objective far less (if there is one). It's not a healthy mix for 'core' Halo players & doesn't lend itself to high longevity, just compare Reach's current players at its current time in the lifecycle to H3's players 2 years after it came out. [quote][b]Posted by:[/b] GodZillla the original halos were never just about teamwork ...they supported the lone wolf...halo4 is more about teamwork than any other halo game [/quote] That's bullcrap. Two competent people working together in H3 can take down a team of 7 incompetents easily in an objective gametype. The same cannot be said for Reach, due to the lower movement speed, worse spawns & a game which just doesn't lend itself well to teamwork anywhere near as much as 3 or 2 does.[/quote] Thank you for the input. Two brains is always better than one :)[/quote] Especially when one is far superior to the other.

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