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#Halo

9/13/2012 2:24:22 PM
39

"Night" on Requiem?

The new Vidoc shows some night time gameplay. That's fun and all but how is there a day/night cycle inside a shield world? Day and night are caused by a planet rotating relative to a star. However, in a shield world the "planet" is wrapped around the star making it physically impossible to have a night. It can't be that the star works like a torchlight or lighthouse only illuminating certain sections at a time since the source of light is inside the sphere. Even if it is only initially pointing in one direction the light would be reflected around off the opposite surfaces nullifying any would-be night effects. To create a night the star would have to be completely "switched off" so to speak, which causes it's own problems as there would be no reflected light from anywhere and it would be pitch black, which isn't the case based off the footage. Simply dimming the star will reduce the brightness, but this would only change the ambient light, not accurately simulate night. I feel this is a bit of an oversight on 343i's part. Thoughts?

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  • All shield worlds we have encountered have been different, who says the lighting technique has to be a sun? The height or distance of a ceiling could differ from spot to spot, explaining why in some sections there are structures reaching down from the sky and others, there are not. If you click the link and scroll down to the writing below the picture I linked. It even says objects hanging from the ceiling. Also, on Halopedia, it even describes how lighting comes from machinery in the ceiling. [Edited on 09.14.2012 7:26 PM PDT]

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