I mean as a story.
On the surface it seemd as another "rescue the world" tale but I think it had much more.
I only got the theme of being human and of the masterchief getting his humanity back a theme that has continued from reach.
What do you think the themes of this game were?
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Please note: This is directed towards fez479's comment on the first page. I'm new, and sort of a noob, and I don't really know how to reply to other's messages, so just pretend this is a reply to his post. I don't understand how you can compare Halo 4 to Call of Duty. It seems like you're just searching for some asinine reason to hate on Halo 4 and 343i, but I'll hear you out. Let's go over some features in the multiplayer that many tote around as 'plagiarizing' Call of Duty, shall we? 1. Sprinting - This is an extremely common practice nowadays in video games. The fact that some people still claim this as as knock-off of Call of Duty is just fishing for some excuse to latch onto. 2. Pointstreaks - Okay, I will admit, there is some slight similarities here, but it is extremely minor. Once again, rewarding players for kills and performance is quite a common feature in many shooters nowadays. The rewards and system themselves aren't too similar either. In Call of Duty, you pick a certain Killstreak reward for a certain amount of kills. In Halo 4, your ordinance randomly appears after a few successful kills, and you get the chance to obtain weapons or power-ups. Not many similarities there. 3. 'Perks' - The fact that people even dare to call these perks is ignorant. Yes, any feature that gives your character a certain customizable ability must be a knockoff of Call of Duty! Because they were totally the first to practice this, and Halo was definitely the first to 'copy' it. None of them are even similar, the only I can think of is having two primary weapons. 4. - Loadouts - Still not getting you here. Many games, even before Call of Duty, have granted the ability to freely choose certain weapons and equipment to your liking. 5. - Armor Abilities - No, not even close. Nothing, I mean NOTHING about Armor Abilities even come close to resembling Call of Duty. Seriously, I don't understand. ...That's all I can think of at the moment. Gun camos also come to mind, but whoever complains about that I really do not understand. But I DO see where you are coming from. The gameplay generally feels faster paced, more intense, a bit reminiscent of Call of Duty. Halo has been known to take things a bit slower, and I understand how the sudden evolution of gameplay can leave some devoted fans scratching their heads. Most modern first-person-shooters play similar to Halo, and, yes, Call of Duty. In general, the FPS is a tired genre that is slowly running out of ideas. The fact that most developers have exhausted every feature they can think of isn't too surprising, and the fact that Halo 4 has joined the practice shouldn't be either. Also, get this. Most likely, many of the reasons you probably think Halo 4 is ripping off of Call of Duty, BUNGIE HAD INTRODUCED TO HALO PRIOR. So simply putting the blame on 343i really makes you show your true colors. But who knows, maybe I could be wrong. I mean, I wasn't even here when Halo: Reach was released, so I don't know your opinion on that game. Please don't take this as a threat or me attacking you, I'm simply stating how I disagree with your claims. [Edited on 12.10.2012 7:30 PM PST]