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#Halo

11/30/2012 5:25:33 PM
12

Spartan Ops - Episode 5 trailer released

[url=http://www.youtube.com/watch?v=cNEOIKioRmc&feature=g-all]link[/url] [quote][i]Secrets are revealed, trusts betrayed, and the Sangheili leader Jul 'Mdama's ultimate plan nears success. As Infinity's command crew makes a discovery that changes everything we thought we knew about the Forerunner Prometheans, the Spartans must attempt to rescue one of their own.[/i][/quote] The Artefact is a Forerunner AI with Ancient Human memories. Chakas? Forthencho? Yprin? Looking forward to seeing how the story progresses, it's developing beautifully.

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  • [quote][b]Posted by:[/b] Wolverfrog I wouldn't call the progression 'beautiful' - the pacing's annoyingly quick and the missions don't properly link to the episode preceding them.[/quote] I was referring to the cutscenes, they are very well paced and leave you with the same feeling you get at the end of the first episode of a two-parter Doctor Who episode - what is going to happen next? [quote]I understand them re-using maps, but there's no excuse for not having cutscenes on par with the campaign's. Yes, this season is free, but it should be an investment on 343i's part; a loss with the possibility of high returns if they sell future seasons. If this season is low quality (which aside from a couple of missions and the brief episodes, it is) then people won't be incentivised to buy the next. I certainly won't spend money on a season two, if it's going to be exactly like this one. They seriously need to step up their production values. Season 2 should feature longer CGI cutscenes, more varied locations, a plot linked to the missions and in-game cutscenes that aren't just 'look up, see the tower fire a blue bolt.' I like the story and I think the concept of the mode is brilliant, but it's execution needs sorting.[/quote] I agree that the overall execution of the mode needs work. [i]A lot[/i] of work. It's still quite experimental right now and for Halo 4 to last the next 3 years they need to seriously work on making Spartan Ops the best it can possibly be. New levels need to be added, difficulty and player-number [i]scaling[/i] needs to be implemented (some levels on legendary alone are an absolute nightmare), more custom options could be added for non-online matches, and each level should be treated as if it were one from the main campaign. Right now, the experience is pretty disjointed, it's only in the past week with the introduction of Jul that the story in the missions are connecting to the cutscenes, in Episode 2 there was absolutely bugger all correlation with the cutscene which just felt out of place.

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