Imo (of course)
>No theater for campaign
>No saving full films
>zombies cant hold guns
>thruster pack in zombies
>No campaign scoring
>No firefight
>File share system still doesn't work (most recommended/downloaded)
>Faster kill times
>Horrid UI
>No more credits, armor requires days of grinding
I mean, the actual game is alright and it's got alot of cool new additions but overall, the game is nothing but downgrade from reach. I'm honestly shocked that a developer made up of nothing but "die hard" halo fans could do something so mediocre. Agree? Disagree? If so why?
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[quote][b]Posted by:[/b] BerzerkCommando [quote][b]Posted by:[/b] The S bot 9000 >Replay value, which the actual campaign is lacking severely. [/quote] In what way does the scoring add replay value? You're still doing the same thing. The only difference is that you get points for it. [quote]>You can't get any nice looking armor without playing for days. I mean, honestly, 300 assasinations for a armor set? 1000 assist for a visor? This is the complete inverse of the leveling system, which is rather easy as opposed to previous games.[/quote] And how is that still a bad thing? They actually want the people to work for something. Unlike Bungie which basically handed you stuff on a silver platter. [/quote] Have you ever done campaign scoring? It allows you to go for personal best and adds a heightened sense of accomplishment (also, they coul've done friend leaderboards lile firefight did in reach). As for unlocking, 250k credits for a helmet was not an easy feat. But it still allowed you to reach your goal in an easier manner than what they have now. This new system hardly allows people to diversify themselves due to the fact that half the armor sets won't be earned for a couple weeks. And if they wanted people to work for their stuff, why make the leveling system so easy? I'm already a ~39 and I hardly even play it.