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5/27/2010 6:12:32 PM
87

Excavating The Pit

Chris Carney and Steve Cotton get their Crime Town on. [url=/news/content.aspx?type=topnews&link=Pit_Postmortem] click for full story [/url]

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  • Let's talk about "Designing Fun", how did Bungie not yet figured out that what made the Halo: CE pistol so fun was the skill/challenge/ reward factor of the game, because actually in 1 vs 1, there were "always" an opportunity to place a headshot to perform more damage and create a skill gap. The headshot or any other weak point creates the gap between the Rookie, the Veteran and the Pro. Because Halo: Reach only requires you 4 body and then the opportunity to perform a headshot to finish the guy, there are 4 missed opportunity to generate the skill gap and risk/ challenge/ reward. In other word, the is no difference between a rookie, a veteran and a pro in Halo 2, 3 and Reach. Isn't Halo supposed to be highly competitive? No and that also affect the Skill Levels and the ranking of each player at the end of a match. It's not representative of the skill gap at all, it's messed up. The player should be able to break the shield in 2 headshot and then perform one last headshot to eliminate an opponent. Average player: 4 bodyshots + 1 headshot Pro player: 3 headshots [Edited on 05.28.2010 5:46 AM PDT]

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