Building sincere animation with a small amount of frames.
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Soooo much to incorporate into a game. What was striking my mind when I was reading that was the new addition to the game of Spartans falling a long distance and landing on one knee. It's cool to read this and be able to see the animations in progress. Mostly I am impressed with how smooth everything flows in Reach. You guys do your job well. I hope I can do something similar some day!