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#Bungie

4/16/2010 9:56:31 PM
241

One Final Effort

There are those who said this day would never come... [url=/news/content.aspx?type=topnews&cid=25650] click for full story [/url]

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  • I had the privilege and hellacious good time of being Bungie's Microsoft lawyer during the later development and release of Halo 2. While "lawyer" and "fun" aren't usually linked together except as antonyms, the experience working with the brilliant people at Bungie during that time ranks as my top professional experience. We certainly had enough rocky and really stressed out times, such as reviewing the script and finding some potentially serious geopolitical issues that were a bear to wrestle with. Other things were easier to resolve, like just letting those guys at Roosterteeth go ahead with that Red vs. Blue thing and screw the trademark and copyright issues. We also started the initial licensing and merchandizing that led to the wave of stuff that Halo is today (so you decided to do the Halloween costumes finally, eh?). Through it all, I was living a professional fantasy - a lawyer who's a gamer working on games. And working with Bungie too boot. The Bungie team invited me to the EMP launch party, and that, combined with launch night itself, will probably be the closest I come to feeling like a rock star. I had people asking me for autographs on the release poster at EMP, even after I explained I was only the lawyer. And the coolest experience was driving the XBOX Escalade into the middle of Redmond Town Center on launch night, the hundreds of cheering people lined up along the balconies above waiting for the doors to open, as team Bungie arrived to enthusiastic roars. Thanks to Pete and Frank and Brian and Marty and The Princess and the rest of the gang from those days who let me come in and work, learn, play and gawk. It was such a great time. And finally, thanks for putting me in the end credits. Now I'm immortal too, like the legacy that is your work. Congratulations and best wishes. Hubert

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