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4/3/2010 12:31:19 AM
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Bungie Weekly Update: 04.02.10

Dig your toes in. [url=/news/content.aspx?type=topnews&cid=25376] click for full story [/url]

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  • i've read the latest interview on IGN website when a new thought came in my mind : Okay, Load-outs will be equilibrated (they won't be The powerfull one and the others) , i want to believe (like he said) you. But, what if, on asymetric gametypes like one flag or one bomb, you play with partners in crime, and you have a machiavelic idea ? I explain : In fact, let's suppose we can start with an Armor Ability composed of shotgun and sprint or everything but not shield, and anoter one composed of everything but not shotgun and shield. (Not just those two, but suppose they are) When i spawn, i choose the shotgun one, and i commit suicide (10 seconds, that's nothing) ; at respawn time, i chose the shield load-out, and i take back my shotgun => Tadah ! I'm the invincible defender who can camp all the time ! Just ... Imagine how load-outs, even if this possibility is not available i don't know, but see how load-outs will kill those asymetric gametypes ... Everyone in base with shields and shotguns ... Yeah, that's fun ! I loved on Halo 3 campaign and Halo:ODST looking for glitches, tricks like going on the other side of the ONI broken bridge during Mombasa Streets mission etc. and we always found weaknesses you never thought possible, i'm certain of that. In campain, this is fun because we see how does it work, we find "secrets things" and that just gives a longer life to this part of the game, but in multiplayer, thoses tricks or glitches or tips just kill the game. Just know that you could "have a control" on Load-Outs or everything you want, but some guys will ALWAYS find a weakness in the process, will ALWAYS use it and become dangerous for the gameplay. Baah, ça me désespère. Tepec [Edited on 04.08.2010 2:57 PM PDT]

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