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12/10/2012 4:29:23 PM
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Halo 4 feels like what Reach should have been

Excluding default sprint, it really does. I believe most Halo 3 fans don't even give Halo 4 a chance because they are simply too sick and tired of having to put up with two years of lolReach and its terrible mechanics. But think about it. Halo 4 features the BR, which caters to people who weren't comfortable with making the change between Halo 3-Halo Reach, and it also features the DMR, which is the best all around weapon in matchmaking and would force good players to leave nostalgia behind and pick up the new toys. The reason why Bloom worked the way it did in Reach is beyond me, since I can't believe Bungie didn't allow at least for the reticle to not expand beyond the outter perimeter if you were crouching, similar to what we see now in Halo 4 or in 85% bloom playlists. I feel Bungie was too afraid of not being original or "cool" enough so instead of going with the logical addition of recoil, they went all nuts and came up with bloom. I strongly doubt we'll see any future Bungie games that include this feature, alongside invincibility. But all in all, watching Halo 4 videos is a nice surprise to me, since I find them as entertaining as Halo 3 ones at their time.
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  • [quote][b]Posted by:[/b] Seneka The 5th So you're saying that Reach should've been even more casual than it was?[/quote] To be honest, I don't like to classify games as "casual" anymore. Bungie never used the word, and it was never put in any of the statistics in this webpage. If you were playing Reach outside the Arena, you were playing in the playlists labelled as "competitive". I really couldn't care less of what people label these playlists as. Answering your question, with the addition of truskill in Halo 4, the experience feels a lot more competitive to me, since I often get paired up with tryhards. I'm still on the fence on whether this is good or bad.

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