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#Halo

10/11/2012 4:48:43 AM
27

If you could be...

In the Halo Universe as any of the below species, what would you be? Also feel free to make up more than two. You don't have to be all of them. [b]<>[/b] Name: Gender: Gear: Enemies: Specialty: Personality: Prefered Weap: Spartan MK: Post: Death: _______________________________________________________________ [b]<>[/b] Name: (-ee suffix denotes military service, now removed. -ai is a suffix that swordsmen seem to hold) Rank: Unit: Armor: Squad: Major Battles: Enemies: Weapons of Choice: Other Equipment: Current Status: _______________________________________________________________ [b]<>[/b] Name: Biggest Fear: Rank: Prefered Weap: Favorite Leader: Equiptment: Specialty: Battles: Death: _______________________________________________________________ [b]<>[/b] Name: Blood type: Gear: Weapon: Secondary: Tactical Knife: (Yes or no guys) Battles: Homeworld: Best kill: _______________________________________________________________ [b]<>[/b] Name: Fuel Rod: AUTO/SEMI (The stream or the bursts) Type (based of game): Squad of 2: (Yes or no) Battles: Enemies: Current Status: _______________________________________________________________ [b]<>[/b] Name: (Most of their names end in -us, some in -um) Rank: Unit: Armor: Squad: Major Battles: Enemies: Weapons of Choice: Other Equipment: Current Status: _______________________________________________________________ [b]<>[/b] Name: Weapon: Rank: Squad: Enemies: Battles: Current Status: _______________________________________________________________ [b]<>[/b] Name: Planet: Battlesuit: Y or N _______________________________________________________________ [b]<>[/b] Name: Faction: Color: Equipment: Current Status: _______________________________________________________________ [b]<>[/b] NickName: (For fun :) ) Gender: UNKNOWN Enemies: Specialty: Personality: Preferred Weapon: Infected Species: Location: Death: _______________________________________________________________ [b]<>[/b] Name: Age: Homeworld: Rebel Sympathizer: Y/N Gender: Male Armed: Y/N Enemies: Current Status: ______________________________________________________________ [b]<>[/b] Name: Weapon: (The base model basically) Color: Black Damage: Noise: Color of Bullets/Beam/Streak: Battery/Magazine: Battery/Magazine Size: Battery Depletion Rate(Optional): Overheat time(Optional): Extra Stuff: [Edited on 10.11.2012 6:37 PM PDT]

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  • Wow! You really put some effort into those templates. Well done.

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  • [quote][b]Posted by:[/b] KaneXX12 [quote][b]Posted by:[/b] Sliding Ghost Observed a Chieftain get his head stuck in a Forerunner door [/quote] Lol did you really see that?[/quote]On The Ark, rally point bravo, when the Chieftain's waiting for you, stay the hell away from that door and don't let him see you. He'll go towards the door like usual but it will never open, part of him'll glitch through it, and he'll die right on the spot. This'll piss off the Jump Pack Brutes though.

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  • [quote][b]Posted by:[/b] Sliding Ghost Observed a Chieftain get his head stuck in a Forerunner door [/quote] Lol did you really see that?

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  • Name: Tokk 'Zadur(ee) Rank: General Armor: Standard Halo 2 armor, Purple Squad: Role: Second-in-command Commander: Zealot Yetr Curom(ee) Subordinates: Ultra Zmar Vordum(ee), Ultra Salh Wudor(ee), Major Hrey Wudor(ee), Major Xiden Lum(ee), Minor Thal Vadim(ee), Minor Pal Suram(ee), Minor Qart Jutor(ee) Major Battles: Battle of Harvest, Fall of Reach, Battle of Installation 04, Battle of Earth, Great Schism, Assault on the Control Room (Tartarus fight), Battle of Installation 00, Servants of Abiding Truth Rebellion Enemies: Brutes, the flood, Servants of Abiding Truth, Storm Covenant Primary Weapon: Fuel Rod Gun Secondary Weapon: Energy Sword Tertiary Weapon: Plasma Rifle Others: Concussion Rifle, Beam Rifle, Duel Needlers Evade, Bubble Shield, Active Camo Current Status: On Sanghelios Progress to Zealot Promotion: 7137/7500 kills

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  • <> Name:Master Sergeant Michael Papatsky 105th Marine Expeditionary Unit [SOC]/ODST, 10th Shock Troops Battalion Blood type: O+ Gear: Standard 2552 Issue ODST Ballistic Battle Armor, UA/Multithreat 2538 Issue Shoulder Pads, Personal Trauma Kit, Standard Armored Rucksack and CMD/SQUADCOMM Helmet interface with integrated VISR. Weapon:MA5AE2 (Forward mounted magazine 32 rounds) Secondary: M6I PDW (20 round magazine removable stock) Tactical Knife: Yes, mounted on lower back Battles: Hat Yai, Aria, Emerald Cove, Arcadia, Jericho VII, Skopje, (30+ planetary campaigns from 2534-2551), Reach, 1st Battle of New Mombassa, The Ark Homeworld: New Stockholm, Mars Best kill: Gutting an Elite Major with combat knife and stabbing it in the back with own energy sword. <> Name:Maggie Weapon: MA5A Automatic Rifle. Introduced 2480 as a replacement to the standard MA5, it features an experimental forward mounted magazine, rather than a bullpup configuration shared by all prior and subsiquent MA5 series rifles, this adds 4 inches to the rifle's length but increases it effective range to 650 meters and it's total range to 2000 meters. Only adapted by certain ODST units and Army units, it finds favor in the hands of some who find a forward magazine easier to reload in tactical situations. Color: Matte black Damage: 7.62x54 NATO rounds capable of penetrating 2 layers of cinderblock, sustained fire capable of shattering Elite and Jackal shielding. Noise: 102~140 decibels, down to <55 dc with suppressor. Color of Bullets/Beam/Streak: Standard white muzzle flash Battery/Magazine: UNSC/NATO STANAG Battery/Magazine Size: 20, 30 or 60 double stacked magazines. Battery Depletion Rate(Optional): Overheat time(Optional): Extra Stuff: The standard MA5A utilizes ghost ring and telescopic iron sights in addition to the neural link HUD aiming sight, but the special forces modified MA5AE2 utilizes a duel purpose holographic and x4NEU/SF scope, allowing for close and long range target identification. This model does not feature the ubiquitous LED ammunition indicator, removed to reduce weapon profile and the possibility of an accidental activation during stealth night time infiltration missions. [What can you say about a guy like that? He was a freakin' machine. Always ready to jump into fire to pull another guy out. He wouldn't tell you to do somethin' unless he would do it himself.] -Retired Marine Cpl. James Sutherland Bio: Born on Mars to Polish immigrants hoping that leaving a congested Earth would provide a better life for their family, Michael soon learned colonization was anything but. At the age of 16, despite straight As in all classes and earning a "protige" status with most of his teachers the young man had to drop out of his classes and work with a re breather on Mars' rail system. At the age of 18 he decided the only chance had was off world, and enlisted in 2528. In the 22nd Marine Expeditionary Unit, he landed on Harvest in 2530, during the height of Cole's Third Battle for Harvest. It was during this fighting in the Outer Colonies that Papatsky was promoted to Lance Corporal, and finally Corporal due to his actions during the evacuation of Arcadia. The destruction of his ship, the UNSC [i]Texas[/i], meant reassignment for the young Marine, and as such he decided to try out for acceptance for the 105th MEU, following a rejection to the OCS at Luna for lack of a High School transcript. Heading back home, he arrived at Camp Paris in the Martian Highlands and graduated with high honors, earning him a spot in the 10th ODSTs. Here he would remain for the remainder of the war, serving from Jericho VII to Reach, being promoted numerous times and earning dozens of awards for gallantry. It was during the Reach campaign in Reach however, where the Marine came into his own. Facing overwhelming enemy action in New Alexandria, Papatsky, commanding B Company of the 44th Army Defensive Battalion due to the loss of their CO, ordered their retreat to evacuate civilians while he held the line against an overwhelming Brute force. With a stockpile of the Army dead's weapons, the ODST held out alone for over 2 hours against wave after wave of Covenant Forces until thrown over the side of a balcony by a Banshee's fuel rod. Incredibly, the blast only vaporized the Marine's left arm, and rendered him unconcious as he fell into the sea below, where he was found by friendly forces. Evacuated on the UNSC [i]Majestic[/i], he made it back to Earth, where he lead the defense of New Mombassa, following the failed attempt to attack the Prophet of Regret's carrier, and lead a mass exodus of UNSC and NMPD officers to the safety of the Kenyan wilderness where they found their way to FOB "Crow's Nest". Here, he lead the UNSC Special Forces on patrols through the jungle until December when Spartan-117 made landfall. Eventually he followed the Prophet of Truth through the Ark and fought there with the 22nd ODSTs, and made it back to Earth with only 15% casualties and 5% KIA. As of the present he has been admitted to OCS Luna as a senior NCO, and will graduate a 2nd Lieutenant "mustang" officer. Planning to return to the 10th to take command of an understrength C Company. [There ain't a whole lot like you out there son. Keep doing the Corps proud, I know you got a whole lot of fight left in ya.] -Admiral James Harper presenting SSgt. Michael Papatsky with the Legion of Honor, 2540 Quotes: "They may be mean, but damnit, this is our land, and we ain't lettin' them take it with out a fight!" "The guy next to you is doing his job, so you make damn sure you do yours." [Edited on 10.13.2012 3:12 PM PDT]

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  • Name: Alei 'Kektaree Rank: Supreme Commander Branch: Covenant Navy Armor: Zealot Fleet: Fleet of Tranquil Composure Size: 484 vessels Major Battles: Battle of Green Hills, Battle of Second Base, Fall of Chi Ceti IV, Siege of Madrigal, Battle of Installation 05, Battle over High Charity Enemies: Humanity, Jiralhanae, Storm Weapons of Choice: Energy Sword, Plasma Rifle Other Equipment: The Vortex Current Status: Active duty ---------------------------------------------------- Ships of the line: Assault Carrier [i]Twilight of Salvation[/i] (Flagship) 14 Assault Carriers 1 Supercruiser 3 Super-destroyers 32 Carriers 193 CCS-class Battlecruisers 167 Destroyers 29 Light Cruisers 45 frigates [Edited on 10.13.2012 12:47 AM PDT]

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  • Name: Llho 'Xamod Rank: Field Marshal Unit: The Sangheili Brotherhood, a "heretic" group led by Llho Armor: Arbiter armor, with blue lines that would appear to contain plasma, similar to the Field Marshal Marshal armor, and purple light like the heretic armor. It could be assumed the lines are carrying breathable air, possibly leading to a filter. The Arbiter armor fits over the blue lining and the purple lights. It also has a forerunner hexagon shield instead of a normal shield. Squad: The Sangheili brotherhood Major Battles: Reach, Installation 04, all of the battles against the covenant after the Sangheili separation Enemies: Covenant, and certain UNSC Weapons of Choice: customized energy sword, beam rifle, sentinel beam (preferably gold/blue one) Other Equipment: covenant carbine, fuel rod gun, plasma rifle, plasma pistol, etc. (covenant technology), deployable cover, forerunner laser swords (as seen in Halo Legends), and as an armor ability: active camo without radar jammer. not all weapons are carried at once, but a sword and camo are always present Current Status: wounded, but well enough to fight <> name: the sword of dawn Weapon: energy sword Color: white/blue/pink/energy sword colors Damage: cutting, depends on depth of cut, typically high Noise: burning, melting, and cutting noises Color of Bullets/Beam/Streak: blue Battery/Magazine: small power core in the handle OR energy cores butting out of the sides Battery/Magazine Size: about the same as a normal energy sword Battery Depletion Rate(Optional): hitting requires little, about 5/100, but using the laser takes up a third, 33/100; energy cores are less stable but cut these down: shooting becomes 22/100 and slicing becomes 3/10 Overheat time(Optional): shooting overhead is 10 seconds before the blade is stable, and another 5 before being able to shoot again Extra Stuff: the sword was created over years of searching forerunner ruins for parts, and even now, it remains somewhat unstable at most times; it causes a constant electrical flow when on, and emits the sound; it sometimes shocks the user while holding other things people do: specialties: stealth; tactician; pilot pros: stealth; commander; inside knowledge of military cons: wounded: a sword cut across the chest with plasma burns and needle wounds on the left chest (healed enough, but still causing pain); will not kill other Sangheili, but instead will make them unconscious best kill(s): an army of invading Jiralhanae are attacking the Brotherhood's flagship. Under his command, Banshees are sent out as a distraction, flying near weakly-armed spots. the on-board AA shade turrets fire upon the enemy, blowing up their banshees and damaging the other things, while plasma cannons fire to create a similar effect. The ship is locked down, to prevent boarding, and the 8 banshees, being too fast to hit, destroy the enemy turrets and fly back into the hangers, which are then also locked down. The turrets keep firing, and eventually evasive maneuvers are made and the Heretic flagship flies between the ships, causing them to fire at each other. The heretics win an astonishing victory over their enemy, and scavenge equipment and ammunition from the corpses on the ground. whatever ship scraps are left are re-built by the mechanics and the Brotherhood gained some new dropships, the phantom parts being rebuilt into the Sangheili design of the Spirit ship, while keeping the gravity lift on the Spirits, for quick access to the ground as well as being able to unload extra troops. bio: Llho 'Xamod (formerly Xamodee and Xamodai)was a Sangheili born on Sangheilios. As a child, he excelled in sword fighting and precision weapons. He later made stealth his specialty. He trained every day to be one of the best soldiers the Covenant could want. He survived many things most did not, such as Reach, and Installation 04. He started out humbly as a minor during battles earlier than reach. During his campaigns, he spent free time researching the Forerunners, something that would later help in his rebellion. He eventually became the commander of a carrier, but he only glassed a single planet. After seeing the destruction caused, he stopped glassing entirely. HE was known for being soft. If he came across anyone begging for their life, regardless of race, he would spare them, and let them run away. He refused to glass planets, and disobeying the prophets is not a light crime. He was branded with the mark of shame and given arbiter duty as a consequence, such as arbiters before him. He was sent to reach, because many on reach were dying, Pyrrhic victories were not uncommon. His conquests in Reach got him the rank of Field Marshal. Only by the end, did he see the innocent lives that were taken on Reach. He separated from the Covenant, along with his squad, during the midst of the campaign on Installation 04. His squad was caught on the opposite side of the explosion of The Pillar of Autumn and was stranded for a month until a Spirit dropship was found. He and his squad took The Spirit and eventually captured a carrier, which the Spirit is stored on. The carrier is more often used to transport, while the Spirit is used to attack. The Carrier has the forerunner symbol for "dawn" on it, representing Llho, who has the sword of dawn. There are two other minor leaders, generals to Llho. They wield the swordx of Dusk and midnight. The 3 swords are special, because they have been enhanced with forerunner technology, the Sword of Dawn more than the others. The group follows tradition greatly, the highest ranks get swords while the lower ranks get plasma pistols and needlers or plasma rifles. They have been building up their army, giving training until they can literally destroy a banshee with a standard needle rifle or carbine, while under constant fire. They now have bases with active prisons and outposts set up throughout the galaxy. Llho was one day ambushed while cruising, and it led to a great victory that added to the heretics' success, giving them new technology to use. Llho's forerunner obsession has led him to customize his sword with forerunner technology, and now, it is the very symbol the the Sangheili Brotherhood, the clan of Sangheili that lives on today, helping the separatists against the Covenant. is this enough detail? [Edited on 10.12.2012 11:09 PM PDT]

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  • I would like a game were its all about the arbiter. And no Halo 2 was not ALL about the arbiter

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  • Wow, I really like the amount of detail Sliding Ghost put into his guys...

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  • And since most people will likely pick the first two, I'll pick something else as well. Accessing Service Record... // Name: Manook Xeru Yotta Assault Cannon firing mode: Beam Type (based of game): Halo CE Bond brother: Tano Xeru Lokkan Role/tactics: suppression, flanking, uncovering enemies, destroying cover, guarding places of importance Combat style: artistic, creative, fast Battles: Installation 04, Installation 05, for Earth Enemies: Human, Separatist Current Status: deceased; shot in the back with M6D while sleeping

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  • Note: I based this on my gameplay history + some of myself. Accessing Service Record... // Name: [url=http://www.kabalarians.com/male/raal.htm]Raal[/url] 'Lumai UNSC Nickname: The Apostate Rank: Zealot Title: Field Master Distinguishing traits: right eye has a scar from a sword fight [All Sangheili in the military knows 'Lumai is inclined to step in and seize an opportunity when least expected rather than when they are up for grabs. Most are exasperated by his motives but they all admire his tenacity to secure his place. - Spec Ops Sangheili] Base armor: Assault Armor permutations: Commando helmet, Commando shoulders Armor color: Gold ['Lumai has expressed unusual interest in Human sidearms, taking great care when wielding one. - subordinate Major] Primary weapon: Energy Sword Secondary weapon: Plasma Rifle, Needler, M6D, M6C/SOCOM Tertiary weapon: Carbine, Fuel Rod Gun Equipment: Overshield, Stealth Sangheili energy shielding ['Lumai was lauded for his willingness to seize command of scattered troops when his field leader was killed. What's more, his leadership capabilities were confirmed. - fellow Zealot, Ship Master] Major accomplishments: helped Arbiter kill Tartarus, led a handful of Elites and marines against 19 Brutes, led 9 Elites and 29 marines against the Flood, witnessed the intelligence capacity of Flood Pure Form, narrowly dodged all of the attacks from a Brute Chieftain without retreating, observed a Chieftain get his head stuck in a Forerunner door, devised a way to immobilize Scarabs [Raal was always known to trespass upon the sanctuaries of the gods, disrupt the sanctity of the relics, never bothering with his proper duties even before the Prophets turned against us. It was unusual they did not order his execution. Only deactivating his sword when the mission was accomplished... it is a good thing we have him on our side. Though I fear the rebels would take it upon themselves to wipe his keep from Sanghelios first and foremost were it not for the Arbiter. - subordinate Ultra] Skills: swordsmanship, close quarters combat, stealth, ambush, siege warfare, planning, holding position, aircraft pilot Best kills: slayed several Brutes preparing to execute marine prisoners within 5 seconds, assassinated 7 high ranking Brutes without being detected, [CLASSIFIED] Allies: Separatists, Humans Enemies: Flood, Loyalists, Brutes, Servants of Abiding Truth Quotes: "The one who looks to the future is the penultimate victor." "One approach at a time; just one enemy needs prioritizing." "I say to my followers, go here and do this. I say to my troops, go here and wait. Which of these will succeed?" [Edited on 10.11.2012 6:39 PM PDT]

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  • [quote][b]Posted by:[/b] CoRaMo What about Navy personnel? What about ONI (both military and civilian)? Also OP, you forgot about castes for Forerunners.[/quote]I don't know much about the military. Some help would be nice. [quote][b]Posted by:[/b] AgingWhite Fire Dont all Hunters travel in pairs of two as bond brothers?[/quote]Some of them survive when their bond brother is killed. They become... Unstable afterwards. They have mood swings and such.

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  • Name: Capt. James Fowler Blood Type: A+ Gear: GA-TL1 Longsword-class Interceptor(Pilot) Weapon: M6 Handgun Secondary: N/A Tactical Knife: No Battles: Battle of Earth, as well as other small-scale conflicts. Best Kill: Assault on a Covenant corvette.

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  • Name: John S794 Gender: Male Gear: Mjolnir mrk6 helmet/camando left shoulder/operator right shoulder/Parafoil chest/grenedier knee guards/tacpad all with a nice sage/steel coloring Enemies:covenant Specialty:Assault weaponry Personality: Sassy Prefered Weap: Assault rifle/ Magnum Spartan MK: 3 Post: Rank? I'd be a commander Death: Spartans never die

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  • [b]ODST/MARINE/[/b] [b]Name:[/b] Lt. Timothy Snow [b]Blood Type:[/b] O POS [b]Gear:[/b] D77H-TCI Pelican (Pilot) [b]Weapon:[/b] M7 Caseless SMG (Kept in cockpit) [b]Secondary:[/b] M6D Magnum [b]Tactical Knife:[/b] Yes [b]Battles:[/b] Troy (Evac), Battle of Reach (Evac), Battle of Earth. [b]Homeworld:[/b] Troy [b]Best Kill:[/b] Landed on a Grunt once. The helljumpers I was sent to exfil thought it was hilarious, but when its methane tank popped, it did a number on the landing gear. [Edited on 10.11.2012 11:09 AM PDT]

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  • Name: "Lucky" Richard Blood type: O Gear: Government Issued with a few insignias and symbols added. Weapon: M90 Close Assault Weapon System (SHOTGUN) Secondary: M6C/SOCOM pistol (from H3: ODST) Tactical Knife: Cleaned and sharpened daily Battles: various skirmishes along with unofficially joining the UNSC during a battle with the Covenant on his homeworld Homeworld: [CASSIFIED] Best kill: Shotgun malfunctioned: Threw it at a grunt. The shotfun fired, killing a Sangheili standing near it and knocking the grunt over giving him ample time to switch to his side arm and eliminate the remaining grunts in the squad

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  • Forerunner N/A N/A Mysterious....woooo

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  • <> Name: H'Ding Cowar'dee Rank: 1st Out the door Unit: 12th Avoidance Brigade Armor: Walking behind a Wraith Squad: Whoever will take me Major Battles: Chess -- 1v1 with a small dog Enemies: Mister Chief Weapons of Choice: Sharp Wit Other Equipment: Family slipper and incontinence trousers Current Status: Typing... Weapon: Sonic Weapon Name: MKII S.H.A.R.P WI(T) Weapon: Explosive Verbal Color: Invisible Damage: Plenty, especially if I've had a drink Noise: Depends on the drink Color of bullets: Depends on the curry Magazine: CLASSIFIED Magazine size: That would be telling Extra stuff: I know the secrets of Halo

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  • Name: Ersa 'Elaodee Rank: Supreme Commander Unit: Unknown Private Military Company. Armor: Commando Armor color: Black Squad: None Major Battles: Harvest, Reach, Installation 04, earth, and the Sangheili civil war. Enemies: Loyalists, Telcams group, storm. Weapons of choice: AA-12 automatic shotgun modified to fire 8 gauge shells, Stachion Gauss rifle Other equipment: Jetpack, personal energy shield, and energy daggers. Status: Active Skills: Sniping, hand to hand combat, infiltration, guerrilla warfare Personality: Most people who don't know Ersa well would think he is unfit to lead due to his tendency to shout expletives and make jokes in the heat of combat. Although he gets serious when the situation demands it Best kill: During the battle of earth while he was patrolling Voi Ersa was rushed by a lone grunt armed only with a spoon. After nearly dying laughing Ersa killed the grunt with the spoon Confirmed kills: 50,000+ Notable quotes: "Honor is only good when both sides use it, but when the opposing faction does not use honor it puts you imbeciles at a disadvantage" Ersa to a Sangheili shipmaster "So I was patrolling Voi right? When suddenly a lone grunt rushes me with a spoon! A freaking spoon!" Ersa recounting one of his stories to his fellow mercenaries Ersa's Shotgun Name: The hole puncher Weapon: AA-12 automatic shotgun Color: Arctic camouflage Damage: Explosive and shrapnel damage. Good against shields and flesh. Noise: Indescribable Color of bullets: Orange or red Magazine: Drum Magazine size: 20 round drum magazine Extra stuff: Fragmentation rounds Ersa's sniper rifle Name: The last thing you never see Weapon: 99D-S2 Anti-Material Color: Black Damage: Good against everything Color of bullets: Yellow Magazine: Extended magazine Magazine capacity: 8 rounds Ersa's Minigun Name: The Lawn mower Weapon: AIE-486H Heavy machine gun Color: Grey Damage: 100% garunteed to turn your enemies to Swiss cheese! Color of bullets: Yellow Magazine: Belts Magazine Capacity: 200 rounds Extra stuff: The words "Free photos! Smile wait for flash" are etched on the turrets shield Ersa's stop sign Name: Stop! Weapon: A freaking stop sign Backstory: During the battle of earth Ersa got into a firefight with a squad of brutes. He killed all but the chieftain before running out of ammo. Ersa frantically looked for a weapon when a stop sign that was partially out of the ground caught his eye. He tore it from the ground taking a large chunk of concrete with it, he then beat the chieftain in a duel. Unknown to Ersa the chieftain lived and the word "Stop" is still imprinted on his face. [Edited on 10.14.2012 5:13 AM PDT]

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  • Spartan II Name: Blade Gender: Male Gear: CQC and Heavy weaponry Enemies: Whoever I'm told to kill Specialty: Blowing stuff up Personality: Cold, quiet, dry humor Prefered Weap: Shotgun Spartan MK: Newest One(whatever that is) Post:? Death: Spartans never die. [Edited on 10.11.2012 5:54 AM PDT]

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  • Regular human civilian post-war. Best chance of survival.

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  • grunt for sure! i have a grunty thirst

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  • This thread is going to get weird sometime down the road. And can I become a vehicle?

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  • What if I want to be a Moa? [quote][b]Posted by:[/b] AgingWhite Fire Dont all Hunters travel in pairs of two as bond brothers?[/quote]I'll be your bond brother, brother.

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  • Dont all Hunters travel in pairs of two as bond brothers?

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  • Name: Onca 'Macuree Rank: Fieldmaster Unit: Dn'end Legion Armor: Field Marshall Squad: None Major Battles: Reach, Florence VI, New Moscow, and Earth (among others) Enemies: Loyalists (Covenant) Weapons of Choice: Energy Sword, Carbine Other Equipment: Invisiblility Current Status: ACTIVE DUTY

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