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#Halo

4/16/2012 6:41:06 PM
16

halo 2 vista coop

is there a way to play coop mutliplayer campaign missions ? Have i to download any special maps in order to doing this ?? thanks
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#Halo #HaloPC

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] General Heed Didn't they try that in Halo: Reach though with a classic playlist and later the Halo Anniversary playlists? As I recall, it didn't turn out so great...[/quote]There's a few major differences here: 1. Bungie didn't put the playlist out on release. 2. It was community created with community developed maps using Forge. While this isn't necessarily a bad thing in terms of how well it played (It actually played VERY well in my opinion) a lot of people didn't gravitate towards it because of the amount of Forge World maps. 3. There are things in Reach that are hard coded in that break a lot of the classic feel. One [i]major[/i] thing was the strafe inertia where you're stopped for a second when trying to strafe back and forward. That sort of stuff really messes with the feel. The faster movement speeds also felt "floaty" because the game wasn't designed with it in mind as default. In Halo 4, there will be tools to create a truly classic feel. Faster default movement speeds that won't feel floaty, higher jump height by default, [i]many[/i] more weapons to work with, much better strafing, etc. If 343 Industries has a playlist [i]from launch[/i] that has more of a classic feel without custom loadouts, instant respawn, etc. then it's more likely that people will gravitate to it. If people don't, the Halo community is filled with absolute hypocrites for complaining right now. ":D" (By the way, the Anniversary Classic Playlist isn't doing bad. I play on it often when I get on Reach. I don't know where you got the idea that playlist isn't doing well.)[/quote] I didn't think it was doing well because a lot of the Halo 3 and Halo Reach forums are filled with threads about how Halo: Reach sucks or how 343 is going to screw up Halo 4 and how many playlists in Halo: Reach suck and so on. I actually never personally played the Anniversary playlist. I never even bothered to use the code in my Halo anniversary game to download the map packs (not that I'd need to anyways). I quit playing Halo: Reach awhile ago, I got fed up with it. The only Halo game I play nowadays is Halo 3. Occasionally I'll play Halo 2 Vista, but xbox-wise, Halo 3 is the only Halo game I play. I actually still get enjoyment out of playing campaign. There's really only a few missions I can still play for fun, but overall, the campaign of Halo 3 has great replay-value in my world.

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  • [quote][b]Posted by:[/b] Super PolarBear [quote][b]Posted by:[/b] Dr Syx [quote]On topic, Online Co-op [b][i]should of been[/b][/i] one of many features to ship with Halo 2 Vista.[/quote] Should have been* You probably heard "Should've been" and thought it was "Should of been". Think about it and see if it makes sense like that. :D (Don't take it offensively, please. xD) It definitely should have been a feature in the game. It should have even been a feature in [b]Combat Evolved PC.[/b] Kills me that neither have it.[/quote] Ah, I knew something did not look right! Lol, I put it in bold too.[/quote] Fix'd, unless Hampy's AI syncing actually ends up working.

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  • [quote][b]Posted by:[/b] Dr Syx [quote]On topic, Online Co-op [b][i]should of been[/b][/i] one of many features to ship with Halo 2 Vista.[/quote] Should have been* You probably heard "Should've been" and thought it was "Should of been". Think about it and see if it makes sense like that. :D (Don't take it offensively, please. xD) It definitely should have been a feature in the game. It should have even been a feature in Combat Evolved PC. Kills me that neither have it.[/quote] Ah, I knew something did not look right! Lol, I put it in bold too. [Edited on 04.18.2012 2:04 PM PDT]

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  • [quote][b]Posted by:[/b] Super PolarBear Joining a game in the middle of a match[/quote]Might end up being a preference. [quote]instant respawns[/quote]Confirmed for FFA and might be for Team Slayer. Not in objectives. [quote]random weapon drops[/quote]It's not random. Listen to the newest podcast from 343. [quote]customizable loadouts[/quote]While this will be for most playlists/gametypes, I'm not too upset about it. The number one thing I hate about playing Halo is having to deal with bad starting weapons. Never again. :D [quote]On topic, Online Co-op [b][i]should of been[/b][/i] one of many features to ship with Halo 2 Vista.[/quote] Should have been* You probably heard "Should've been" and thought it was "Should of been". Think about it and see if it makes sense like that. :D (Don't take it offensively, please. xD) It definitely should have been a feature in the game. It should have even been a feature in Combat Evolved PC. Kills me that neither have it. [Edited on 04.18.2012 1:56 PM PDT]

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  • Joining a game in the middle of a match, instant respawns, random weapon drops, customizable loadouts...I really hope all of that stuff is playlist specific. =/ On topic, Online Co-op [b][i]should of been[/b][/i] one of many features to ship with Halo 2 Vista. [Edited on 04.18.2012 1:47 PM PDT]

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  • [quote][b]Posted by:[/b] General Heed Didn't they try that in Halo: Reach though with a classic playlist and later the Halo Anniversary playlists? As I recall, it didn't turn out so great...[/quote]There's a few major differences here: 1. Bungie didn't put the playlist out on release. 2. It was community created with community developed maps using Forge. While this isn't necessarily a bad thing in terms of how well it played (It actually played VERY well in my opinion) a lot of people didn't gravitate towards it because of the amount of Forge World maps. 3. There are things in Reach that are hard coded in that break a lot of the classic feel. One [i]major[/i] thing was the strafe inertia where you're stopped for a second when trying to strafe back and forward. That sort of stuff really messes with the feel. The faster movement speeds also felt "floaty" because the game wasn't designed with it in mind as default. In Halo 4, there will be tools to create a truly classic feel. Faster default movement speeds that won't feel floaty, higher jump height by default, [i]many[/i] more weapons to work with, much better strafing, etc. If 343 Industries has a playlist [i]from launch[/i] that has more of a classic feel without custom loadouts, instant respawn, etc. then it's more likely that people will gravitate to it. If people don't, the Halo community is filled with absolute hypocrites for complaining right now. ":D" (By the way, the Anniversary Classic Playlist isn't doing bad. I play on it often when I get on Reach. I don't know where you got the idea that playlist isn't doing well.) [Edited on 04.18.2012 12:14 PM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] General Heed I'm going to miss classic Halo multiplayer. At this point, Halo 2 Vista and Halo 3 are the only Halo games left with classic Halo multiplayer style. That's why it's important to me that Halo 2 Vista remains alive for as long as possible. It's one of the last remaining legacies of Halo 2. [/quote]... or we'll get some playlists out of box with classic Halo gameplay. Frankie has been saying on NeoGAF that there will be options for people to play whatever they want on day one. This is just speculation (So is pretty much everything people have been saying) but that seems to suggest there will be a "Classic" playlist one day one. The classic Halo way with faster movement speed and jump height increases makes me a happy camper when thinking about it... It could also mean a custom games browser... It's not likely but a boy can dream, can't he? Can't he!?[/quote] Didn't they try that in Halo: Reach though with a classic playlist and later the Halo Anniversary playlists? As I recall, it didn't turn out so great...

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  • [quote][b]Posted by:[/b] General Heed I'm going to miss classic Halo multiplayer. At this point, Halo 2 Vista and Halo 3 are the only Halo games left with classic Halo multiplayer style. That's why it's important to me that Halo 2 Vista remains alive for as long as possible. It's one of the last remaining legacies of Halo 2. [/quote]... or we'll get some playlists out of box with classic Halo gameplay. Frankie has been saying on NeoGAF that there will be options for people to play whatever they want on day one. This is just speculation (So is pretty much everything people have been saying) but that seems to suggest there will be a "Classic" playlist one day one. The classic Halo way with faster movement speed and jump height increases makes me a happy camper when thinking about it... It could also mean a custom games browser... It's not likely but a boy can dream, can't he? Can't he!?

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  • [quote][b]Posted by:[/b] Ben2974 Yeah that's what I thought. Still sucks, imo.[/quote] I'm going to miss classic Halo multiplayer. At this point, Halo 2 Vista and Halo 3 are the only Halo games left with classic Halo multiplayer style. That's why it's important to me that Halo 2 Vista remains alive for as long as possible. It's one of the last remaining legacies of Halo 2.

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  • Yeah that's what I thought. Still sucks, imo.

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] General Heed Yep, according to the Game Informer article about Halo 4 as well as IGN, Halo 4's online co-op lets players join in the middle of a session. The same goes for multiplayer. Essentially, the multiplayer works like CoD's multiplayer where matchmaking just puts you in a random server that may already have a game running. Personally, I prefer the previous prefer the previous Halo games where it starts a new game everytime.[/quote]I'm pretty sure it never said that happened with campaign as well; it just said that happened in multiplayer.[/quote] Yeah you're right, I just watched again and all they said was multiplayer. However, since it is the Halo: Reach Engine, you should still have the ability to leave a campaign game in progress without ending the game. Perhaps they'll improve on that a bit more, but we'll see.

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  • [quote][b]Posted by:[/b] General Heed Yep, according to the Game Informer article about Halo 4 as well as IGN, Halo 4's online co-op lets players join in the middle of a session. The same goes for multiplayer. Essentially, the multiplayer works like CoD's multiplayer where matchmaking just puts you in a random server that may already have a game running. Personally, I prefer the previous prefer the previous Halo games where it starts a new game everytime.[/quote]I'm pretty sure it never said that happened with campaign as well; it just said that happened in multiplayer.

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  • [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] General Heed That wasn't possible until Halo 4. [/quote] wait what?[/quote] Yep, according to the Game Informer article about Halo 4 as well as IGN, Halo 4's online co-op lets players join in the middle of a session. The same goes for multiplayer. Essentially, the multiplayer works like CoD's multiplayer where matchmaking just puts you in a random server that may already have a game running. Personally, I prefer the previous Halo games where it starts a new game everytime.

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  • [quote][b]Posted by:[/b] General Heed That wasn't possible until Halo 4. [/quote] wait what?

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  • [quote][b]Posted by:[/b] Dr Syx [url=http://www.youtube.com/watch?v=xDmH38STMpA&list=PLA00A415485E2BC50&index=1&feature=plpp_video]Check this out[/url][/quote] That's pretty cool. It's actually better than Halo 3's online co-op in some ways. Mainly how players can kind of join a campaign game in progress. That wasn't possible until Halo 4.

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  • [url=http://www.youtube.com/watch?v=xDmH38STMpA&list=PLA00A415485E2BC50&index=1&feature=plpp_video]Check this out[/url]

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