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#Halo

12/5/2011 7:22:34 AM
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My God, It's Full of Stars - The Destiny Map - [EARTH LOCATION]

* [url=http://dl.dropbox.com/u/3252482/Destiny/ohsnap_destiny_real_world.jpg]Real World Overlay - Puerto Princesa[/url] * [url=http://goo.gl/maps/Mm37H]Google Earth Link[/url] [quote][URL=http://www.bungie.net/Forums/posts.aspx?postID=74826412][b]Posted by:[/b] Motarius1 Well hello Shirley....[/url] With a bit of google foo and a lunch break it would appear the map you guys have been working on is a map of Puerto Princesa in the Philippines. See this [url=http://en.wikipedia.org/wiki/File:Puertoprincesa_chart4343_1904.jpeg]map[/url] Looks pretty familiar right? Here's the full write up where I grabbed the image from.... [url]http://en.wikipedia.org/wiki/Puerto_Princesa[/url] [/quote] [quote][b][u]INTRODUCTION[/u][/b][/quote] It's been a long time since I've posted anything near this big. I'm a little tense and afraid of it due to its sheer immensity, but I'm gonna give it a good go. But first, a quick note about "Destiny". [url=http://www.trademarkia.com/destiny-77784606.html]It's the name of their next game[/url]. Just to clear up any confusion some folk may have about the name of the thread. It hasn't been officially announced by Bungie as of yet, but multiple sources on the Internets would also tell you the same. I'm sure none of you are strangers to the Bnet's fancy background. In all of its dazzling mystique and curious appearance. Are those galaxies? Star-charts? Constellations? Feathers? Bacon? Well, there's a Destiny blog out there that I believe a lot of the Universe-forum regulars may be familiar with; [url=http://misriahsolutions.com/articles/waiting-for-destiny/]Waiting For Destiny[/url]. They've been doing a fantastic job over the past few months. Making fantastic progress at compiling information, providing theories and posing queries. A lot of fantastic work. [quote][B][U]THE STAR CARTOGRAPHER[/U][/B][/QUOTE] What I'm specifically interested in is what the author, Daniel Duncan, has compiled on [url=http://misriahsolutions.com/articles/waiting-for-destiny/3/]Page 3[/url]. [url=http://misriahsolutions.files.wordpress.com/2011/10/continued_cartography.png]A composite image[/url] of the entire set of images that have been found so far. In it you can see a lot of very curious things. Two things, in particular, being two very noticeable and out of place pure white circles. These both seemed rather too odd to be a natural part of the environment that we've been used to. I had initially considered that they might be bowls in the ground, but, and Daniel has drawn the same conclusion, that these tie in with Dead Orbit somehow. My first reasoning for this is that in previous images of these areas of the map, they aren't there at all. This makes me believe they are mobile of some sort. Additionally, looking at the - what we assume to be - [url=http://misriahsolutions.files.wordpress.com/2011/10/pax_dead_orbit.jpg?w=584&h=976]Dead Orbit graphic shirt[/url], it seems there's a link between it and the [url=http://misriahsolutions.files.wordpress.com/2011/10/thank_you_card_front.jpg?w=584&h=455]"two random dots"[/url] found on this card. At least, I think there must be. They seem pretty important (well, they're not exactly pretty to look at, and certainly don't fit in with the rest of the image, so it's curious that they exist). You can also see one [url=http://www.bungie.net/News/content.aspx?cid=31904]here[/url]. I really like the composite image he made, but I wasn't convinced with the [url=http://misriahsolutions.files.wordpress.com/2011/10/simple_map.jpg]mini-map color example[/url] he made. So I've decided to analyse the image and make my own, complete with a Key. [quote][b][u]THE MAP OF DESTINY[/u][/b][/quote] [quote][quote]* [u][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_001.jpg][b]Step 1: Initial Underpainting[/b][/url][/u] - COMPLETE [i]Involved isolating the painting strokes from the black background and miscellaneous images in the [url=http://misriahsolutions.files.wordpress.com/2011/10/continued_cartography.png]original composite image[/url], and deciding what sort of ground is located where in the image. Also came to a conclusion about the various graphics found in the map and constructed a key to help you understand the map clearer.[/i] * [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_002.jpg]Step 1.1[/url] - [i]Made some minor edits to the map (mostly the central mountain).[/i] [/quote][quote]* [u][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_003.jpg][b]Step 2: Topography Redux[/b][/url][/u] - COMPLETE [i]Involved repainting the composite image to make the entire image cleaner.[/i][/quote][quote]* [u][b]Step 3: Refined Painting[/b][/u] - In Progress [i]Will essentially involve adding extra layers of light/dark values to the underpainting to provide a sense of lighting. I plan on concentrating on the centre of the image.[/i] [quote][url=http://www.youtube.com/watch?v=TRoh1EitMcI]Step 3.1 [video][/url] - Tested my painting in 3D to see how it looked. Pretty good so far.[/quote][quote][url=http://www.youtube.com/watch?v=_h5WlmsN8yw]Step 3.2 [video][/url] - Updated the model with a much crisper mountain shape, and volcanoes![/quote][quote][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map.jpg]Step 3.3 [image][/url] - Did some work on water-depths.[/quote][/quote][quote]* [u][b]Step 4: Texturing & Highlights[/b][/u] - Pending [i]Will give the entire image a lot of rugged texture and bring a large degree more of realism to the image (with rocks for the mountains, trees and cityscapes).[/i][/quote][quote]* [u][b]Step 5: Polishing[/b][/u] - Pending [i]By this point, all that will essentially be left will be cleaning up the known areas of the map to make them look really good. Some brightness/contrast shifting, colour correction (if need be) and maybe some wallpapers.[/i][/quote][quote]* [u][b]Step 6: Expansion[/b][/u] - Pending [i]After I complete Step 5, it should really be a case of expanding out further, perhaps with any new map piece findings, or.[/i][/quote][quote]* [u][b]Step 7: Waiting For Destiny[/b][/u] - Pending [i]Waiting to find out whether my vision is correct, or not.[/i][/quote][/quote] [quote][b][u]BONUS - 3D MODEL[/u][/b][/quote][quote]* [url=http://dl.dropbox.com/u/3252482/Destiny/clean_3d_001.jpg]Clean 3D Model of Map[/url] * [url=http://dl.dropbox.com/u/3252482/Destiny/overlay_3d_001.jpg]Overlay 3D Model of Map[/url][/quote] [quote][b][u]EXTENSIONS - FINDING MORE PIECES[/u][/b][/quote][quote][quote]* 0.1 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_original.jpg]Original Topography Composite Image[/url][/quote][quote]* 0.2 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_resolved.jpg]Resolved position of the upper and lower site nebulas.[/url][/quote][quote]* 0.3 [[url=http://dl.dropbox.com/u/3252482/Destiny/Golden/destiny_map_golden_clean_001.jpg]Clean ver.[/url]] [url=http://dl.dropbox.com/u/3252482/Destiny/Golden/destiny_map_golden_001.jpg]ncsuDuncan picked us up on where that extraneous area should actually go. Resolved that. Also cleaned up the image fantastically and made it purdy.[/url][/quote][quote]* 0.4 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_golden_002.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_golden_clean_002.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays.jpg][Highlighted][/url][/quote][quote]* 0.4.5 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b_clean.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b_highlight.jpg][Highlighted][/url][/quote][quote]* 0.5 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_01_lowres.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_02_lowres.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_03_lowres.jpg][Highlighted][/url][/quote][/quote] So there we go. If you have anything to add about the map I've made, if I'm behind on information, or if you have your own version of what you think the map is, then definitely post it here! I've been mulling over this whole map in the back of my mind for months now, and I'm happy to say that I am very confident that I've cracked the topography. There are some elements I'm unsure of, but that's based mostly on the sheer lack of map-elements that are still missing that would help me make a much more coherent image. [quote][b][u]OTHER ARTICLES YOU MAY LIKE[/u][/b][/quote][quote][quote]Cortana 5's [url=http://tinyurl.com/72wuur2]Bungie Formula: Durandal, Cortana, Joyeuse?[/url] thread. Cortana 5's [url=http://tinyurl.com/7ak6to2]Ver 2.0[/url] thread. Cortana 5's [url=http://www.bungie.net/Forums/posts.aspx?postID=56466577]Seven Seraphs, Osiris, New Monarchy, Dead Orbit[/url] thread.[/quote][quote]SonicJohn's [url=http://www.bungie.net/Forums/posts.aspx?postID=62158426]Bungie Servers - Connecting Multiple Platforms Online[/url] thread.* SonicJohn's [url=http://www.bungie.net/Forums/posts.aspx?postID=69922521]Predicting Destiny[/url] thread. (*Ignore the Aerospace perspective.)[/quote][quote]x Foman123 x's [url=http://destinypedia.net/]Destinypedia - External Wiki for all things Destiny[/url][/quote][quote]risay_117's [url=http://www.bungie.net/Forums/posts.aspx?postID=69653685]Destiny Information Shortlist[/url][/quote][quote]ncsuDuncan's [url=http://misriahsolutions.com/articles/waiting-for-destiny/]Waiting For Destiny[/url] blog. ncsuDuncan's [url=http://misriahsolutions.com/2012/01/17/scraps-of-destiny/]Scraps of Destiny[/url] blog.[/quote][/quote] [Edited on 09.17.2012 2:31 PM PDT]

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  • [quote][b]Posted by:[/b] Motarius1 Well hello Shirley.... With a bit of google foo and a lunch break it would appear the map you guys have been working on is a map of Puerto Princesa in the Philippines. See this [url=http://en.wikipedia.org/wiki/File:Puertoprincesa_chart4343_1904.jpeg]map[/url] Looks pretty familiar right? Here's the full write up where I grabbed the image from.... [url]http://en.wikipedia.org/wiki/Puerto_Princesa[/url] [/quote] You win the internets

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  • Excellent work, I should have kept checking into the forums more often... I think this is earth-bound topography for a couple of reasons: 1. It would appear that there are scale bars in the 'Overlay' versions 2. It's much easier for Bungie to grab a pre-existing topo map than to create a whole new one. Of course now the question becomes where on Earth? Are the high res versions of the maps available anywhere?

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  • [quote][b]Posted by:[/b] Gamer Whale [quote][b]Posted by:[/b] SonicJohn * Composite 0.5 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_01_lowres.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_02_lowres.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_03_lowres.jpg][Highlighted][/url][/quote]Cool.[/quote]

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  • [quote][b]Posted by:[/b] SonicJohn * Composite 0.5 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_01_lowres.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_02_lowres.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_03_lowres.jpg][Highlighted][/url][/quote]Cool.

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  • Hmmmm, I somewhat doubt that the game will take place on land, or at least on such a planet with that earth-like topography. Or, possibly each 'point' on the map is a star with a planet containing a map on the scale of the 'Starside' map? At least we know one thing from the factions, or at least in the least of information, it can be assumed the setting will be dystopian in some formation. FwC is most likely a corporation faction. The logo simply screams corporation.

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  • Nice things you got there.

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  • It's been almost three months since my last update. Been busy with non-fun stuff (actually, that's not true, was actually a lot of fun, but I digress)! I'm obviously rather late on doing this, but I figured I'd go ahead and take a stab at it just now. When the [url=http://www.youtube.com/watch?v=_Mt6iu27Jh4]One of Seven[/url] video was shown off, they featured a whole new section of the map. I've incorporated that into the latest composite and tried to clean it up a little. * Composite 0.5 [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_01_lowres.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_02_lowres.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_03_lowres.jpg][Highlighted][/url] [Edited on 08.28.2012 11:36 PM PDT]

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  • [quote][b]Posted by:[/b] cortana 5 This thread makes me happy. I wonder if we'll be cracking any codes before something official comes out.[/quote]that would be cool

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  • I've been watching this thread evolve closely. I hope your on the right track. This all looks good, lets just hope were not making A fool of ourselves in front of some bungie members sitting behind his pc. Keep up the good or crazy ideas. Starside baby.

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  • I already created a thread about this in the community forum, but I thought maybe it should be mentioned here, too. [quote][b]Posted by:[/b] Simjon4two I noticed that in the new [url=http://www.bungie.net/images/News/Inline12/BungieDay2012/dt_peradacia.jpg]wallpaper[/url] and the [url=http://www.bungie.net/images/BungieDay/oneofseven/winner.swf]video[/url]for the one of seven winners there are multiple arrows pointing across the Destiny Map. Just some visual upgrade or do they mean anything?[/quote]

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  • http://www.bagclothshoe.com/shop-shoes-men-shoes-c-88_120.html http://www.bagclothshoe.com/shop-shoes-women-shoes-c-88_121.html http://www.bagclothshoe.com/men-shoes-dg-shoes-c-88_120_122.html http://www.bagclothshoe.com/men-shoes-dior-shoes-c-88_120_123.html http://www.bagclothshoe.com/men-shoes-gucci-shoes-c-88_120_124.html http://www.bagclothshoe.com/men-shoes-louis-vuitton-shoes-c-88_120_125.html http://www.bagclothshoe.com/women-shoes-christian-louboutin-shoes-c-88_121_126.html http://www.bagclothshoe.com/women-shoes-jimmy-choo-shoes-c-88_121_127.html http://www.bagclothshoe.com/women-shoes-manolo-blahnik-shoes-c-88_121_128.html http://www.bagclothshoe.com/women-shoes-yves-saint-laurent-shoes-c-88_121_129.html

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  • If this has been posted before, tell me, I'm just too lazy to read through 8 pages of comments. I wonder if the [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_002.jpg]destiny map[/url] could be over-layed somewhere on the Earth and fit. What I'm saying is what if that planet was Earth. [Edited on 05.17.2012 4:57 PM PDT]

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  • I was naive enough to actually believe that the starfield was A STARFIELD... Silly me... Now does this Topography match anywhere on Earth? For instance might one of the mountainous areas be Killamanjaro? I doubt it would be Earth but have you checked?

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  • Been checking this for ages. Love the work you put into this. It looks pretty viable, only time will tell if were on the right path. Don't forget nothing is confirmed were just making assumptions (sometimes pretty wel calculated) based on assumptions. Sorry didn't wanted to be A downer just trying to keep it real we don't want another podophobiacentral hype getting his hands on us :P.

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  • Unimaginably impressed, Sonic!

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  • Dude, it's people like you that truly make B.net awesome. Thank you for posting this. Made my day.

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  • What if people want to express composites if light fluctuation inclusions set as timeline repeating progress as a vid image for expessing the given known collaboration picture with inclusin of time as a repetition. Integrate tu layer as smokey surface key color abalone37%, rainbow77%, pearl 7% [Edited on 03.26.2012 1:47 PM PDT]

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  • Excellent work, im excited to follow this ever so magnificent discovery.

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  • This is crazy, good job!

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  • I think the map probably isn't accurate, as Bungie.net will probably get another new hawtness when the next game is announced, probably on Bungie Day this year. I went to the main page and got this using my ad blocker. [url=http://www.bungie.net/images/dark/bg_content.png]1[/url] [url=http://www.bungie.net/images/dark/bg_h2_spotlight.jpg]2[/url] This isn't very much like a spotlight. Unless it's a dark spotlight. [url=http://www.bungie.net/images/dark/border_spotlightBlock.png]3[/url] [url=http://www.bungie.net/images/dark/icon_facebook.png]4[/url] [url=http://www.bungie.net/images/dark/icon_iphoneApp.png]5[/url] What happened to the other lightning bolt? [url=http://www.bungie.net/images/dark/icon_twitter.png]6[/url] [url=http://www.bungie.net/images/dark/icon_youtube.png]7[/url] [url=http://www.bungie.net/images/dark/lower_neb.png]8[/url] [url=http://www.bungie.net/images/dark/news/load/config.xml]9[/url] I don't think this is an image. [url=http://www.bungie.net/images/dark/news/load/images/obrave.jpg]10[/url] [url=http://www.bungie.net/images/dark/news/player.swf]11[/url] [url=http://www.bungie.net/images/dark/ohmygodiseestars.gif]12[/url] Wow. ohmygodiseestars.gif [url=http://www.bungie.net/images/dark/sprite_rotatorPager.png]13[/url] [url=http://www.bungie.net/images/dark/upper_neb.png]14[/url] Ha ha. 14. I wonder if it's a seven reference. So what's so important about these? All of them are in /images/dark/, meaning that they will not be used when Bungie comes out of the dark. Including [url=http://www.bungie.net/images/dark/upper_neb.png]this[/url] and [url=http://www.bungie.net/images/dark/lower_neb.png]this[/url]. Which happen to be part of the map.

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  • WARNING: The word "paragraph" is not in my vocabulary -------------------------------------------------------------------------------------------------------------------------- I agree with the whole map thing. In the O Brave New World ViDoc, at 53:29, there are mountains. At 53:34, there are mountains. At 53:38, there are mountains. There are going to be mountains in Destiny, but the one thing bothering me is in Mail Sack 4.0, why didn't DeeJ just point us to the O Brave New World ViDoc instead? Another reason why I agree with the map is that the next game is definitely going to have huge playing areas. Look at ODST. My hypothesis is that ODST was Bungie going "How do we stick a boatload of $#!t and a huge playing area into a game?" I always liked ODST on legendary better than any other difficulty, because as the Rookie, there were hundreds of ways to take down those Covies in front of me. I could backpedal and used mid-range weapons and get to cover when I start getting hurt, I could snipe them out from a distance, I could assassinate them when their backs were turned and stick the rest, or just creep silently past. Reach was Bungie saying "How do we make a whole bunch of $#!t far away do complex stuff but not take up resources?" Imagine the two combined. Reach's graphics and sequences (think of Tip of the Spear) combined with ODST's open environment. Then we stick in all of the actual features. VISR mode, which might make an appearance in some way, as an outline thing that enhances vision in the dark is present in ODST and Reach. A map that does not pause the game and grows with where you go appeared in the Marathon series and in ODST, so we might get one in Destiny. We will be left in an otherwise hopeless situation, because both Reach and ODST is a last stand moment, a you shall not pass moment (Gandalf "died" trying to help the rest of the team go farther), especially ODST. ODST was a late-to-the-party game with no cybernetically and genetically enhanced armored super-soldiers, no America to fly in to save the day. There will probably be a side story such as Sadie's Story and the data pads in ODST and Reach, respectively. There will be some version of Firefight (like the part boarding the Truth and Reconciliation in CE) and it was the only multiplayer option in ODST, meaning Bungie was putting their weight behind it, and wanted to see the players' reactions and improve on it, as seen in the revamped Firefight in Reach, and Bungie will most likely continue to expand on the idea. There will probably be extensive scripted scenes, such as Tip of the Spear, the New Mombasa space elevator falling right on top of you, Covie ships flying past in both games, et cetera. The character will have next to no back story, as the Rookie and Six had no names, and everything they touched was classified. Also, your multiplayer character was completely custimizable in Halo 3, ODST, and especially Reach. This would make it hard for Bungie to create a title character, like in Reach, bringing us to squad-oriented gameplay, which Reach might also have been a testbed for. Let's look at the Once More Unto the Breach ViDoc to find more clues as to what Destiny might be like. 2:34- "...much more open environments, larger numbers of AI than ever before in a Halo game." 4:13- "Big open environments..." What's [url=http://static.tumblr.com/nwtjjaw/AHAkxjq0e/background.jpg]that[/url] in the background of the Reach dev blog? Also, Bungie made a map for the whole planet of Reach. This supports that there is going to be an open environment. Why build something big just to throw it away? This leads us to the next thing: bigger battles. 2:34- "...larger numbers of AI than ever before in a Halo game." 4:27- "We want to put twice as many characters, vehicles, and weapons into that environment. That's gonna require massive improvements to the way we handle our artificial intelligence in the game." 4:38- "We now can put so many AI in an encounter that you can put four Spartans, the player, eight Marines, against thirty-ish Covenant, now that's an actual serious challenge." 7:05- "Bigger battles." Again, why build something big just to throw it away? The ODST "choose how to kill him" is continuing on. 6:32- "It's much broader than that, it allows the player to deal with encounters in their own specific way." You probably won't be at a distance from the player, as facial modeling has been completely redesigned. 2:09- "We really needed the attention to real world detail, trying to make these character's faces really feel like believable." 2:18- "We started everything over from scratch, came up with a whole new rig for how we animate faces and also how we approach like texturing them, modeling them, everything, and just uh, put a lot more time, difference of about a couple million polygons." Bungie is using motion capture cameras shown at 53:04 in O Brave New World and [url=http://twitter.com/#!/bungietweets/status/178176768585375744/photo/1]here[/url]. Sorry if my ideas do not flow. My attention span is not long enough for me to type this in one sitting and I probably messed something up in editing.

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  • Fascinatng, Amazing, super, crazy work there :3

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  • Wow, how fascinating! Amazing work there.

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  • Looks incredible. Amazing job.

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  • Well this is very interesting. Lovin' all the work you're putting into this.

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