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#Halo

9/15/2011 4:51:36 PM
216

The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • Supporting the video idea. Just link it somewhere! =P [Edited on 10.26.2011 2:16 PM PDT]

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  • =) I'd probably do more like this, and some less serious videos too lol

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  • Sure, why not?

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  • Sorry for bumping a thread that's not getting any more replies, so I'll bump only this one and not my other one. Would you gents watch a video version of my two threads (and potentially more)? I think that using clips directly from the game would illustrate my points better, and it'd maybe generate more thought from people who aren't too keen on reading but may offer additional input or criticism.

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  • That's no moon...it's a Covenant Supercarrier.

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  • This isn't a post...this is an article.

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  • Good work to the OP, excellent read. Your point is very well exampled by the use of customizable armor in the Halo community to differintiate ourselves from our peers. We already know we're human but our Spartan identities are important enough to us to put the energy into making them as unique as possible, including our emblems. I've carried my emblem with me through three games.

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  • For once, this is a wall of text worth reading. Kudos!

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  • It shouldn't even drop the shields all the way. Mark V's shields only dropped to half after being hit by a smattering of 50mm rounds. The Sniper rifle is only slightly greater than 14mm.

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  • I never got why it takes two body shots with a sniper for a kill, but one shot to the head, I mean, shouldn't the head have more shielding? Just a thought.

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  • Feel free to add any more instances of this you find in the game that I haven't previously mentioned.

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  • Very interesting read with all arguments backed with evidence. Excellent work, we need more of this on the Universe Forum. [Edited on 09.19.2011 6:34 AM PDT]

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  • I enjoyed this post. Spartans almost never took their helmets off and you did a great job illustrating why.

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  • Well said. I couldn't agree more.

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  • BUMP for cool reading.

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  • Shamelessly bumping my two threads because of the sudden influx of closed threads clogging the front page as well as wanting more input on these ideas.

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  • [quote][b]Posted by:[/b] Sandtrap I like to think of Halo Reach like I do with some of the episodes in Halo Legends, an interesting fan story, not cannon, but not entirely meant to be forgotten either.[/quote] They are both 100% canon, whether or not you or I like some of the things included. [Edited on 09.16.2011 3:46 PM PDT]

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  • [quote][b]Posted by:[/b] CavemanBCE [quote][b]Posted by:[/b] Sandtrap Was a good read. Although I have issues with the cannon breaches Halo Reach brought about with the novels, I still enjoyed the reading.[/quote] Yes, I agree, the canon-breaking that Halo: Reach dealt out is very annoying. I just sought to offer a different take on the game's so-called lack of character depth. [quote][b]Posted by:[/b] thebobafettest Good read. Though the part with Carter protecting her may be another hint he and Kat might have had some sort of relationship in the past.[/quote] It is that too, a previous relationship between Carter and Kat was hinted at in the commentary on the Legendary Edition.[/quote] I like to think of Halo Reach like I do with some of the episodes in Halo Legends, an interesting fan story, not cannon, but not entirely meant to be forgotten either.

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  • [quote][b]Posted by:[/b] Sandtrap Was a good read. Although I have issues with the cannon breaches Halo Reach brought about with the novels, I still enjoyed the reading.[/quote] Yes, I agree, the canon-breaking that Halo: Reach dealt out is very annoying. I just sought to offer a different take on the game's so-called lack of character depth. [quote][b]Posted by:[/b] thebobafettest Good read. Though the part with Carter protecting her may be another hint he and Kat might have had some sort of relationship in the past.[/quote] It is that too, a previous relationship between Carter and Kat was hinted at in the commentary on the Legendary Edition. [Edited on 09.16.2011 3:07 PM PDT]

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  • Good read. Though the part with Carter protecting her may be another hint he and Kat might have had some sort of relationship in the past.

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  • Was a good read. Although I have issues with the cannon breaches Halo Reach brought about with the novels, I still enjoyed the reading.

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  • Thank you for posting such a well thought out topic.

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  • [quote][b]Posted by:[/b] Gamer Whale Good stuff. Is there more of these? (Other than the Emile thread)[/quote] None by me, yet, but there may be some by other people.

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  • Real good post! love it!!

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  • Good stuff. Is there more of these? (Other than the Emile thread)

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  • Then it could be that Kat hasn't dealt with Thom's death yet. She blames it on herself, and she doesn't want to get attached to Noble Six. I'd also like to say, for this and my Emile thread, that a good deal of this is entirely subjective, and I am welcome to opposing views, if you chaps have any. [Edited on 09.15.2011 3:15 PM PDT]

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