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#Halo

9/15/2011 4:51:36 PM
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The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • Really fantastic read their. Good post! I agree with the statement about how John 117 is such a great surviving spartan because his extra caution of revealing his identity to the Marines on the ground; it gives him a sense of a indefeatable warrior.

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  • John's face remains obscured, dutifully for himself and his belief's. He has never exposed his face out of context, he has never relinquished hope and accepted defeat, never to surrender, nor out of a loss of control. His survival instinct endures, as well as his 'luck' as Cortana puts it, and as such has not met his end. Until all else is lost to him, everything and nothing is his, for when John's helmet- his true face- is removed, will death greet him, and he in return accept it.

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  • [quote][b]Posted by:[/b] Elite Zealot 22 Good. But did you post ALL this to justify a piece of armor?! Well, let's see, Jorge just removed the helmet the first time to prove to Sara that he and the rest of the Noble unit were human, yes. But in the second time, in the Corvette, he doesn't remove any barrier: He only removes it because he was going to die (Maybe.), so it was utterly useless. That's the same case with Carter: He pilots the Pelican helmetless because his only function in the Pillar of Autumn mission is to send Emile and Six to the field. The only reason he died was because of the Scarab and maybe the heavy fire he was taking from the Phantom and the two Banshees. As for Emile, the only reason he carved the skull was to look intimidating. Similar to the crests in Roman soldiers. And he indeed lets most of his emotions out, but masked with humor.(Though not always: When firing the MAC Cannon, he will yell "THAT WAS FOR KAT!" or "THIS ONE'S FOR JORGE!") He even does this when he was going to die. Once he kills one of the Elites, he mockingly screams "Who's next?!" as if threatening them once they saw what he did with that Zealot. Noble Six does this too on Lone Wolf. Once your health bar is red, the visor of the Helm starts to shatter and your HUD does not appear anymore. Then, Six thought of the helm as useless, so why use it? Almost every time they remove their helmets, it's because they won't be needed again. Therefore, they just throw it away. Oh, and the Elite that killed Kat was a Field Marshall, not a Zealot.[/quote] I don't think you understood the thread. My post is about the Spartans dropping the facade of invulnerable warrior-machines and being real people, and to do that, they remove their helmets and remind others around them, and the player, of their humanity. Jorge removes his helmet at the end of LNOS and connects with Noble Six and the player, the audience. He's made the choice to die, he removes the helmet, he is human. He isn't the faceless, indestructible machine anymore. Carter removes his helmet while piloting the Pelican when he relinquishes his identity as the stern, stoic, no-nonsense commander, using his remaining time to help Noble Six deliver the package. I really don't know where you're going with the Emile part, sorry. Noble Six is overwhelmed. Despite, as video game players do, vanquishing thousands of enemies, he falls. All players die eventually. He removes his helmet at the penultimate point in his final stand, and dies.

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  • Good read!

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  • Good. But did you post ALL this to justify a piece of armor?! Well, let's see, Jorge just removed the helmet the first time to prove to Sara that he and the rest of the Noble unit were human, yes. But in the second time, in the Corvette, he doesn't remove any barrier: He only removes it because he was going to die (Maybe.), so it was utterly useless. That's the same case with Carter: He pilots the Pelican helmetless because his only function in the Pillar of Autumn mission is to send Emile and Six to the field. The only reason he died was because of the Scarab and maybe the heavy fire he was taking from the Phantom and the two Banshees. As for Emile, the only reason he carved the skull was to look intimidating. Similar to the crests in Roman soldiers. And he indeed lets most of his emotions out, but masked with humor.(Though not always: When firing the MAC Cannon, he will yell "THAT WAS FOR KAT!" or "THIS ONE'S FOR JORGE!") He even does this when he was going to die. Once he kills one of the Elites, he mockingly screams "Who's next?!" as if threatening them once they saw what he did with that Zealot. Noble Six does this too on Lone Wolf. Once your health bar is red, the visor of the Helm starts to shatter and your HUD does not appear anymore. Then, Six thought of the helm as useless, so why use it? Almost every time they remove their helmets, it's because they won't be needed again. Therefore, they just throw it away. Oh, and the Elite that killed Kat was a Field Marshall, not a Zealot.

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  • I agree but we should of played that scene even if it was for 5 seconds it would have been cool in my opinion

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  • I agree very much in my opinion but I was really disappointed even though i knew that all the Noble members died. Even though the world was saved. Even though the world was saved they died :( . P.S You could here Cortana or Kat at the end of the campaign after lone wolf watch it and youll hear

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  • A great read! I really enjoyed the symbolism of the face/helmet.

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  • Great post, it's really well written! My only grief with the campaign is that we didn't get more time to spend with the Spartans, to flesh them out further. I thought the interaction in the cutscene that Kat died in was absolutely superb. It really gave a feeling of team interconnectivity that was somewhat lacking in other parts of the story.

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  • Good job. I agree and like it 100%

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  • nice analysis. things like that make the whole story of 'halo' interesting and i hope future halo games will maintain that.

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  • Good read! It's a shame that Bungie did not implement this clearer (if what you say is what they intended). Because in all honesty, I never felt any of this stuff from any of the characters. They all felt one-dimensional and dull to me. Also, I disagree with the quote below. I think it is pretty obvious as to why Noble Six had to take off his helmet... his VISR breaking? [quote][b]Posted by:[/b] CavemanBCE At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. [/quote]

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  • Wow, very good analysis. I like it.

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  • Good read. Perhaps this is how it is.

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  • I really liked your analysis of the subject dude.

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  • Good read!

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  • [quote][b]Posted by:[/b] BlackKnightKanos Good read![/quote]

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  • [quote][b]Posted by:[/b] Mr Wunderbar I believe Bungie removed the helmets of noble during these key scenes for a different reason, one that carries more practical motives than metaphorical, but makes the same amount of sense. It is hard to feel emotion for a helmet. Imagine for a second that you are throwing your toaster away. Easy. Picture your toaster with a face. Imagine its eyes as you close the lid of the dustbin. Its still a toaster, but you can empathise with it a lot more. I believe Bungie wanted to 'Put the face on the toaster' for lack of a better phrase. In these scenes it was important to convey emotion, and to do this the best, you must be able to see their face. The difference between this and John-117 (and to some extent Noble 6) is that you are that character. You fill in how you feel.[/quote] I think that you are mistaken, not in what you are saying about the helmets (at least not most of it), but that you thought our two interpretations are incompatible. Attraction and attachment to the characters was something Bungie was going for.

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  • This is a very well written topic IMO. I never thought of the symbolism behind the helmets. I did occasionally wonder why any of the Spartans removed their helmets at all considering who they were, and why Emile was the only one to never remove his anyways. Good job. Great read.

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  • I believe Bungie removed the helmets of noble during these key scenes for a different reason, one that carries more practical motives than metaphorical, but makes the same amount of sense. It is hard to feel emotion for a helmet. Imagine for a second that you are throwing your toaster away. Easy. Picture your toaster with a face. Imagine its eyes as you close the lid of the dustbin. Its still a toaster, but you can empathise with it a lot more. I believe Bungie wanted to 'Put the face on the toaster' for lack of a better phrase. In these scenes it was important to convey emotion, and to do this the best, you must be able to see their face. The difference between this and John-117 (and to some extent Noble 6) is that you are that character. You fill in how you feel.

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  • This was very interesting to read and it makes a lot of sense.

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  • Though it's a bit intimidating to look at, it was a good read. And I don't think we'll ever see S117's face, because he's supposed to be kind of anonymous; the faceless hero of humanity. Even his name, John, is a common-but-strong name evoking the old 'John Smith' title. For that reason, I'm glad we got to use our MP models as Noble Six. It's easier to explain your various odd actions throughout the campaign when you're playing your own character. My Spartan, Jack-167 is my own little avatar for Halo. My playstyle doesn't fit the usual Hero mentality, so it was nice to have that there. Though some (or most even) probably don't care about roleplaying in FPS games, but.. it was nice for those that do.

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  • finally some sense everyone constantly complains about the characters deaths in the game great read, 100% agreed

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  • 5 star post.

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  • Wow i loved this post very good read goog work champ

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  • Supporting the video idea. Just link it somewhere! =P [Edited on 10.26.2011 2:16 PM PDT]

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