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#Halo

9/15/2011 4:51:36 PM
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The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • I agree to the fullest, great job on that man!

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  • saved

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  • Nice job!

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  • Great post...not trying to take away from that, yet the canon has some something to say about your theory. Mainly, Nobel was comprised of Spartan III's, not Spartan II's. This difference accounts for their more "human" qualities; they were hastily made and had much less indoctrination than that of the Spartan II's. Therefore, their helmets Are not removed because they have no "humanity", or a limited amount, left.

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  • For the Emile part, you said his Skull is his face or something, right? You also said he doesn't show emotion. Even though he is the most ironic and humourist of the team. I said that he does let most of them out, but masked with humour and irony, such as: Jun: "Our coordinates point to two kilometers to the east and two thousand feet underground." Emile: (Sarcastically) "I didn't bring my shovel, Commander." This proves that Emile uses his thinking nd his speech to detone his humanity, therefore, does not need to remove his helmet.

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  • I was one of the people that though this game lacked depth at first glance, but the characters and cutscenes were very well done in my opinion. I really like this take on the characters and the relationships they have with eachother. With a little bit of thought this makes so much sense. I also thought that cat's death was a little unnecessary, or just that it was anti-climactic and worked in. It just felt like X-men 3 where they were just killing characters for the heck of it, but Cat makes so much sense now not just in the way she died but rather the entirety of her character. She was distanced up until that point, that makes it tragic where as before it I was just like "that was a lame way to go out." And I guess there wasn't a lot of confusion about Jorge. I was sorry when he was gone, and the moments surrounding your landfall after his death the gravity was heartfelt and present. I felt the same way, his character was a little more obvious. Emile on the other hand I had formed no opinion about, but that reason he never takes his helmet off is totally plausible. I've just assumed it's something that we'll never know. [quote][b]Posted by:[/b] thebobafettest [quote][b]Posted by:[/b] Sandtrap I like to think of Halo Reach like I do with some of the episodes in Halo Legends, an interesting fan story, not cannon, but not entirely meant to be forgotten either.[/quote] They are both 100% canon, whether or not you or I like some of the things included.[/quote] And... Reach is canon because Bungie is god in their own universe. Legends, while possibly drawing from the "halo bible", was the epitome of artistic license and nothing more. I've gotten into many an argument over the Arbiter in particular. Legends is just what happens when the "golden egg", as Marty puts it, is treated better than the "goose" that laid it. Same with Halo Wars. Same with Final Halosy 15 million. M$ cares nothing for the dignity of the saga. They'll milk it and botch it until they've beaten it into the ground.

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  • i enjoy this thread

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  • Damn good philosophy! I must agree with just about everything you said. Just goes t show how important Bungie's and the user's attention to detail is to the franchise.

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  • [quote][b]Posted by:[/b] GOLDENSKULL95 [quote][b]Posted by:[/b] X SWORD PWNER X I can agree to pretty much all of this; good job. PS - Please use more paragraphs, I kept on getting lost in that massive heap of writing.[/quote]in halo cannon spartans rarely take there helmets off. i even herd a spartan kept his helmet on even after vomiting inside it. but maby spartan 3s are diffirent[/quote] Vomiting inside helmet and not taking it off during a combat situation =/= taking off your helmet during a non-combat situation/meeting with important personnel (Halsey, etc).

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  • The Spartan's Helmet is like the cross to a Christian: It represents them and defines who they are. Love this post.

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  • Very interesting read, but Kat also has a cold demenor to Noble Six because he is a replacement for Thom(old Noble Six,died in combat) and Carter and Kat held themselves responsible for Thom's actions which led to his death.

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  • This is an amazing analyse of the helmets in Halo: Reach. Until now I never saw them in that much detail. I understood they were significant such with Jorge, Carter's and Noble Six's death but you brought up so much that I missed. Great job. *Thread Saved*

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  • [quote][b]Posted by:[/b] X SWORD PWNER X I can agree to pretty much all of this; good job. PS - Please use more paragraphs, I kept on getting lost in that massive heap of writing.[/quote]in halo cannon spartans rarely take there helmets off. i even herd a spartan kept his helmet on even after vomiting inside it. but maby spartan 3s are diffirent

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  • Threads like this are the reason I come back to these forums every now and then.

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  • Well written and intersting to read. Agree with you on almost every aspect.

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  • Very well written i agree with most of it.

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  • Very good post. there are some real gems on this site and this is one.

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  • That's some good thinking, very smart text.

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  • Excellent work! This has been an amazing read, VERY informational. I completely agree with your analysis.

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  • op you should post this on the 343 forums of halo reach or general halo discussion perhaps make a thread name that would dwell the inrests of 343 forum employees and see the reaction you get from them

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  • [quote][b]Posted by:[/b] The Favorite That is why I don't want 343 to reveal John's face, it will take away some of the aspect of his character. But somehow I feel they will listen to the community and reveal it. [/quote] They better not. I mean, by what the OP is saying, that is equivelent to death. Master Chief is basically a huge symbol for Faith, Hope, Bravery, Courage, ect, ect. If he dies, that would essentially be the UNSC losing all of those. He basically HAS to survive, the death of such an iconic character like Master Chief would be a bad move. The better thing would be letting him find actual peace while remianing alive. Or, you could reveal his face at the end of Halo 6 and have it symbolize death, but not the death of John, but the death of the constant conflict he has been in.

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  • do we really want this thread turned into a reach is/isnt cannon thread? anyway great read I may now have to look out during the cutscenes more, thats what I love about bungies cutscenes they always put mor small details in them so we have something new to see everytime we replay the games

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  • That is why I don't want 343 to reveal John's face, it will take away some of the aspect of his character. But somehow I feel they will listen to the community and reveal it.

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  • after emile dies melee him

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  • i like your post it was good

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  • Really fantastic read their. Good post! I agree with the statement about how John 117 is such a great surviving spartan because his extra caution of revealing his identity to the Marines on the ground; it gives him a sense of a indefeatable warrior.

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