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#Halo

9/15/2011 4:51:36 PM
216

The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • [quote][b]Posted by:[/b] underwaterCOMIX If they kill the chief off, they should make it so that after he dies, the marines come in and finish off the opponent, or maybe take his body and have a burial for him. If he dies, they should make it so that the marines end up seeing him, not as some kind of all powerful walking tank that where ever he goes a path of alien carcassas follow, but as a fellow soldier just trying to do his part.[/quote] I agree with this wholeheartedly.

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  • If they kill the chief off, they should make it so that after he dies, the marines come in and finish off the opponent, or maybe take his body and have a burial for him. If he dies, they should make it so that the marines end up seeing him, not as some kind of all powerful walking tank that where ever he goes a path of alien carcassas follow, but as a fellow soldier just trying to do his part.

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  • You thought of this more then the writers.

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  • [quote][b]Posted by:[/b] grey101 [quote][b]Posted by:[/b] OrderedComa [quote][b]Posted by:[/b] CavemanBCE The "I'm going to die but take you all with me" death is so overplayed in this series.[/quote] Killing the hero in stories/series like Halo is something way too overplayed and done to death to be quite honest >_> I'm hoping and looking for something more unique and/or clever from 343i than killing Chief off. Great Journey anyone?[/quote] Um I can recall far more stories of hero's living in some cheesy matter than them dying with a purpose. Not to mention if he lives [b]there will be more[/b] games with him, which is milking. If you really Love halo you will want for him to die.[/quote] As long as he doesn't die by detonating some explosion that kills him and half a fleet of bad guys, I'll be alright. I want a fitting end for the Chief, and it could (although not likely and not easily) end without his death. And thanks for the comments, chaps.

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  • Cracking read.

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  • good job with the post ive thought of the whole emotional human vs. ghostly hero but not with the armor being a symbol.

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  • not really though i admit id like to play as someone else i wouldnt want them to kill him off or if they did, do it in a book so there can be more of a story behind it and continue with someone else.

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  • [quote][b]Posted by:[/b] OrderedComa [quote][b]Posted by:[/b] CavemanBCE The "I'm going to die but take you all with me" death is so overplayed in this series.[/quote] Killing the hero in stories/series like Halo is something way too overplayed and done to death to be quite honest >_> I'm hoping and looking for something more unique and/or clever from 343i than killing Chief off. Great Journey anyone?[/quote] Um I can recall far more stories of hero's living in some cheesy matter than them dying with a purpose. Not to mention if he lives [b]there will be more[/b] games with him, which is milking. If you really Love halo you will want for him to die.

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  • [quote][b]Posted by:[/b] OrderedComa [quote][b]Posted by:[/b] CavemanBCE The "I'm going to die but take you all with me" death is so overplayed in this series.[/quote] Killing the hero in stories/series like Halo is something way too overplayed and done to death to be quite honest >_> I'm hoping and looking for something more unique and/or clever from 343i than killing Chief off. Great Journey anyone?[/quote] no

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  • [quote][b]Posted by:[/b] CavemanBCE The "I'm going to die but take you all with me" death is so overplayed in this series.[/quote] Killing the hero in stories/series like Halo is something way too overplayed and done to death to be quite honest >_> I'm hoping and looking for something more unique and/or clever from 343i than killing Chief off. Great Journey anyone?

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  • [quote][b]Posted by:[/b] Grizzwizz If John were to die, I would want him to be mortally wounded, but be alive long enough for an emotional goodbye. None of the whole 'I'm going to die but take you all with me' but something quiet. But then, Kurt's death was quite good even though it was a bit explosion filled death...[/quote] That is what meant with my post. Something symbolic, and Master Chief-ish, maybe with a role of some kind from Cortana, as her holographic hand reaches out to touch his armored one.

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  • It is, and I think it's that over-used ending that took away from Johnson's death, I just couldn't quite 'get' the cutscene when he died because I couldn't help but think "Oh that's like so and so's death".

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  • The "I'm going to die but take you all with me" death is so overplayed in this series.

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  • If John were to die, I would want him to be mortally wounded, but be alive long enough for an emotional goodbye. None of the whole 'I'm going to die but take you all with me' but something quiet. But then, Kurt's death was quite good even though it was a bit explosion filled death...

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  • If and when John-117 dies in the upcoming trilogy, I hope that they give him a fittingly heroic death, although I definitely don't want the "out with a bang" death that so many Halo characters have.

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  • [quote][b]Posted by:[/b] superiorarsenal [quote][b]Posted by:[/b] The Favorite That is why I don't want 343 to reveal John's face, it will take away some of the aspect of his character. But somehow I feel they will listen to the community and reveal it. [/quote] They better not. I mean, by what the OP is saying, that is equivelent to death. Master Chief is basically a huge symbol for Faith, Hope, Bravery, Courage, ect, ect. If he dies, that would essentially be the UNSC losing all of those. He basically HAS to survive, the death of such an iconic character like Master Chief would be a bad move. The better thing would be letting him find actual peace while remianing alive. Or, you could reveal his face at the end of Halo 6 and have it symbolize death, but not the death of John, but the death of the constant conflict he has been in.[/quote] That would be stupid and anti-climatic. John needs to die by fighting his ultimate enemy, his greatest challenge. Eventually John is beaten, has the better part of him taken, and defeated. John removes his helmet and we see the reflection of his struggle in the visor, but his face is just out of view, or we can only see the back of his head, as the enemy infinitely his greater, overcomes and defeats him. The last scene is of John's lifeless body, seen in the reflection of the visor. The camera pans out as the steady rise and fall motion of his chest slows, and eventually stops. By this time the camera has pulled all the way out so that the final scene is of the helmet that symbolized his immortality.

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  • Wow that actually made me look at helmets in an entirely different way and I never thought about that before. Good job! They try to get us to do this sort of thing in school but it's nice to see this sort of thing tied in with something that I find appealing for once.

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  • [quote][b]Posted by:[/b] CavemanBCE Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [/quote] I think he never shows his face because over the years the war has killed many of his friends and he doesn't show compassion by showing his face because he kills the covenant without any feelings about them.

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  • Wow. What more can I say? There is nothing else to say.

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  • RIP NOBLE TEAM 2552 ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc

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  • [quote][b]Posted by:[/b] GOLDENSKULL95 [quote][b]Posted by:[/b] X SWORD PWNER X I can agree to pretty much all of this; good job. PS - Please use more paragraphs, I kept on getting lost in that massive heap of writing.[/quote]in halo cannon spartans rarely take there helmets off. i even herd a spartan kept his helmet on even after vomiting inside it. but maby spartan 3s are diffirent[/quote] R u talking about yourself?

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  • [quote][b]Posted by:[/b] CavemanBCE This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [/quote] Wow, that's probably the longest post i've ever seen. Good job. I agree.

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  • Great post I love when people make inteligent post worth readi. Don't worry that it was a wall of text it is much more worth reading than the tl:dr inmature trolls use. [quote][b]Posted by:[/b] CavemanBCE This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [/quote]

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  • [quote][b]Posted by:[/b] Duardo Nice job![/quote] I'm never washing this thread again.

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  • Thank you for this post, I love you.

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  • I agree to the fullest, great job on that man!

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