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#Halo

Edited by Sector Z: 1/29/2013 2:14:00 PM
212

ODST not appreciated for what it is:

Recently, I've heard far too many unfounded complaint about the lack luster of ODST, that it isn't a good Halo title, or doesn't even deserve to sit[i] with[/i] the other Halo titles. Hear me out, ODST is much more than the gameplay; other factors have to be taken into consideration. [b]The Character[/b] No longer are we playing the role of a galactic hero; this time around, we're more of a human being than ever before. This different tone and sense of survival is fresh and relieving. Quite a few players disagreed with the decision to not implement Master Chief, but think about it: Chief has been exploited for almost all of his potential thus far and a new face was open up another aspect of a, generally speaking, linear in-game universe. It should be seen as a welcome choice. [b]The Story[/b] Not to beat the dead horse, ODST is nothing like any other Halo game. You're not on a sole mission to save the galaxy, you're not the turn-to-guy that can't fail. Rather, you're in an relatively small world and you're only choice is to unravel the mystery of the previous few hours. Why was ODST's story valuable and intriguing? Because it brought to the table a more human element. The story brings you back [i]before[/i] the Covenant landed on Earth, and explains the social tensions that proceeded the hours to follow. it shouldn't be taken for granted the venture Bungie took into their established anecdote. [b]The Gameplay[/b] Putting firefight aside, ODST showed us that we, the players, can have fun without being a walking tank. Honestly, there shouldn't be too many upset with the gameplay, it still handles like Halo. In fact, the planning ahead notion put forth by the series is emphasized here as momentary choices seriously affect how the next arena would play out, much like Halo: CE What this also creates is an underlying understanding to the atmosphere that ODST aimed to create. [b]The Music[/b] The somber mood given to ODST is one that is easily recognized by players and fans alike. Once again, keep in mind you're not a Spartan and the general Halo theme is not called for. Referring back to the emotion extracted in Marty's pieces, his work is shy beauty (personally speaking). With a completely new set-list, ODST defined itself from the other Halos with sax-solos and brand new orchestral pieces, traditional in his work. To wind down, Halo 3: ODST is, of course, a different and new new Halo. It deserves as much praise that's given to Halo 2; considering the well executed Character, Story, Gameplay, and Musical score, with a one-year development plan and the small number of hands recognized. ODST is not a game to be complained about. There's no[i] real [/i]significant faults with the game, and remember that it's intent was essentially to be a larger Ad-On. [url=http://www.youtube.com/watch?v=nS3AJCXyJ1Y]Dramatis Personae[/url]
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#Halo #Halo3 #ODST

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  • [quote][b]Posted by:[/b] Sector Z 157 My god, yes! Reach may look cleaner and less blocky, but Halo 3 has a huge pallet of vibrant colors. I can't speak for anyone else but myself, but too many games are filled with [i]Gun-Metal grey[/i] and browns, and non-vibrant colors. I love Halo 3, not only because of the superb online gameplay, but the artist style. ODST seemed to carry over this trend, but has tone-screens that made it feel unique with a hint of grit. [quote][b]Posted by:[/b] General Heed Sure Halo: Reach had better graphics and higher resolutions, but I just didn't like the art style of Halo: Reach. Halo 3's style was perfect and reminds people that it's a Halo game.[/quote] [/quote] lol when bungie said that ODST and future Halo games would have a darker feel and darker story to it, I didn't think that literally meant the colors would get progressively darker. In fact, starting with ODST, the color Gold became less and less vibrant than in previous Halo games. In Halo: Reach, gold for armors looks more like brown. In fact, I suspect the darker colors was done for balance reasons (which I hate). The more vibrant a color is, the more easy it is to spot. Therefore, in order to make sure the game is balanced, they made it so all the armor colors don't really stand out and that no one is disadvantaged because of their color.

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  • My god, yes! Reach may look cleaner and less blocky, but Halo 3 has a huge pallet of vibrant colors. I can't speak for anyone else but myself, but too many games are filled with [i]Gun-Metal grey[/i] and browns, and non-vibrant colors. I love Halo 3, not only because of the superb online gameplay, but the artist style. ODST seemed to carry over this trend, but has tone-screens that made it feel unique with a hint of grit. [quote][b]Posted by:[/b] General Heed Sure Halo: Reach had better graphics and higher resolutions, but I just didn't like the art style of Halo: Reach. Halo 3's style was perfect and reminds people that it's a Halo game.[/quote]

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  • [quote][b]Posted by:[/b] Sector Z 157 It's funny. Generally, the public reception is that "It's not like Halo.". I disagree, Halo Reach is the least Halo-like while ODST neatly falls in line with the rest of Halo canon, and the gameplay is fresh, rather than casual-friendly. [quote][b]Posted by:[/b] JerSagun21 I too agree...ODST is my favorite Halo campaign. Not sure why so much hate for it other than cry babies whining about the price[/quote][/quote] I agree, Halo: Reach is the least like Halo and Halo 4 will soon follow that trend. ODST is basically the last real taste of Halo we'll ever get. Even with Halo Anniversary, I keep getting the feeling while playing it that 343 tried to make it feel more like Halo: Reach. Halo 3: ODST shared the same game engine as Halo 3 which is why they had the same graphics pretty much (though ODST was slightly improved). I feel Halo graphics were the best at Halo 3 in terms of style. Sure Halo: Reach had better graphics and higher resolutions, but I just didn't like the art style of Halo: Reach. Halo 3's style was perfect and reminds people that it's a Halo game. ODST kept that same style. With Halo Anniversary, they just copied and pasted Halo: Reach textures. I'd be ok with that if they used Halo 3 graphics for Halo Anniversary, but in 343's eyes, Halo: Reach is now the new standard for future Halo games. I think ODST could've been a great Halo game if Bungie had made it a full fledged Halo game with its own multiplayer and Forge. But otherwise, it had a great campaign. With Halo: Reach bungie tried to take the Halo story in a new direction/style. I didn't like the direction they went with Reach. However, ODST got it right. It's a new direction for the Halo story, but it doesn't alienate the classic Halo feel.

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  • [quote][b]Posted by:[/b] Brickbuster1000 and [u]would buy the next ODST game[/u] if it ever came out![/quote] If only, if only. That would be great.

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  • [quote][b]Posted by:[/b] Sector Z 157 I strongly agree with what you're saying, especially about the alone time. ODST feels like a perfect fit with story telling and FPS action. The Mass Effect series, I have grown to love far more than I love Halo nowadays. The story telling and atmosphere in this singleplayer experience is jaw-dropping. When I step into New Mombasa, I'm amazed at how easily I can sink right in to it, much like I could when I started ME3. [quote][b]Posted by:[/b] tacomaster13 OP, I couldn't agree more. I guess this kind of story caters to someone like me, who enjoys his alone time. I can see why certain folk don't enjoy the game, but they should at least be able to appreciate the masterpiece that ODST is. A game like this, with a story so delicately crafted, naturally won't appeal to such masses like the main Halo trilogy does. The grand scale of the epic space opera is amiss, which Halo is known for. [/quote][/quote] All of our discussion is giving me an insatiable hunger to play ODST :/. Sadly I have other things that I have on the top of my priorities.

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  • I strongly agree with what you're saying, especially about the alone time. ODST feels like a perfect fit with story telling and FPS action. The Mass Effect series, I have grown to love far more than I love Halo nowadays. The story telling and atmosphere in this singleplayer experience is jaw-dropping. When I step into New Mombasa, I'm amazed at how easily I can sink right in to it, much like I could when I started ME3. [quote][b]Posted by:[/b] tacomaster13 OP, I couldn't agree more. I guess this kind of story caters to someone like me, who enjoys his alone time. I can see why certain folk don't enjoy the game, but they should at least be able to appreciate the masterpiece that ODST is. A game like this, with a story so delicately crafted, naturally won't appeal to such masses like the main Halo trilogy does. The grand scale of the epic space opera is amiss, which Halo is known for. [/quote]

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  • OP, I couldn't agree more. For me personally, what sets it apart is the ambiance of the city, the atmosphere created by the story, the brilliant soundtrack that masterfully contributes to both of those aspects. The plight of the Rookie, searching the somber rain soaked, night cloaked New Mombasa. The campaign was an experience that will not be forgotten, it had me completely enveloped from start to finish. I guess this kind of story caters to someone like me, who enjoys his alone time. I can see why certain folk don't enjoy the game, but they should at least be able to appreciate the masterpiece that ODST is. A game like this, with a story so delicately crafted, naturally won't appeal to such masses like the main Halo trilogy does. The grand scale of the epic space opera is amiss, which Halo is known for.

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  • I gave it a read. If I had to give my best guess as to why many players don't enjoy the game, my list would be: 1. The game is not focused on Master Chief 2. The player is no longer a super soldier, by any means. 3. It's a side story, rather than an addition to the core-focused threats. Aside from that, I really don't see what there is to not love about the game. [quote][b]Posted by:[/b] DeBleserMike [url=http://www.bungie.net/Forums/posts.aspx?postID=71560294]read this[/url][/quote]

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  • [url=http://www.bungie.net/Forums/posts.aspx?postID=71560294]read this[/url]

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  • I hate when people say "It's not like Halo" Halo 3 ODST has a compelling, character driven story, it goes along with the halo cannon, has great gunplay, and a lot of the sense of exploration and mystery from Halo CE. ODST also proved that games can be amazing without competitive multiplayer. Don't forget the epic backdrops and amazing soundtrack. ODST was a wonderful addition to the halo universe. I didn't mind at all that it had a full retail price.

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  • The whole film noir thing it had going for it and the amazing soundtrack are solid reasons for why I appreciate it. Also, the SI <3

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  • I completely agree. The campaign has more freedom to it because you can wander around the city whichever way you like. The game feels hopeless when you wander around on your own, but with a friend it gives you a small amount of hope of surviving. It also lets you play as the other people, who each have their own personality so you feel sorry for them whenever something happens . so [u]I'm backing ODST[/u] as a [u]brilliant game[/u] and [u]would buy the next ODST game[/u] if it ever came out!

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  • It's funny. Generally, the public reception is that "It's not like Halo.". I disagree, Halo Reach is the least Halo-like while ODST neatly falls in line with the rest of Halo canon, and the gameplay is fresh, rather than casual-friendly. [quote][b]Posted by:[/b] JerSagun21 I too agree...ODST is my favorite Halo campaign. Not sure why so much hate for it other than cry babies whining about the price[/quote]

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  • I too agree...ODST is my favorite Halo campaign. Not sure why so much hate for it other than cry babies whining about the price

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  • before i investigated it i heard the tenor of folks comments about odst and it tainted my perspective. i was not until i played and beat it on SLASO that i see why. very few folks can beat it. the added aspect of having to not only stay alive but make sure the engineer stays alive was an added twist that separates the men from the boys. beat coastal highway on mythic. i dare you

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  • I can only really agree with the Reach section. Though Bungie may have "Improved" the already existing Halo concepts like Forge and Theatre, but there was nothing new to offer. I could go on a rant, but this isn't the forum. I enjoyed the step back from the epic Halo standard. I understand why you don't find it as excited as the others. Perhaps my interest in detective-type exploration had an impact on my fondness towards the game. Thanks for backing up your opinion! [quote][b]Posted by:[/b] HundredJono The story of Halo 3 ODST was rather dissapointing. The whole time you're looking for Dare and that's pretty much it. Then the whole plot twists when you find the pink Engineer, which was pretty pathetic. Also, while playing the campaign it felt like more of a chore than having fun like I did with previous Halo games. It lacked epic battles that previous Halo games had before. The only good epic battle was on top of the Skyscraper with all the Phantoms coming at you. The other battles were pretty slow paced and not that exciting. People here are saying that the Mombasa Streets level was a good idea, when in reality it wasn't. I know it's a free roam level but most of the city is copy-pasted in alot of areas. When I play a game with a free roam environment, I expect it to not be copy-pasted in almost EVERY location. To top it all off, this game was only important to me because of the Halo 3 Multiplayer Disc and that's about it. This game is dead last when it comes to Halo campaign, next to Reach.[/quote]

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  • The story of Halo 3 ODST was rather dissapointing. The whole time you're looking for Dare and that's pretty much it. Then the whole plot twists when you find the pink Engineer, which was pretty pathetic. Also, while playing the campaign it felt like more of a chore than having fun like I did with previous Halo games. It lacked epic battles that previous Halo games had before. The only good epic battle was on top of the Skyscraper with all the Phantoms coming at you. The other battles were pretty slow paced and not that exciting. People here are saying that the Mombasa Streets level was a good idea, when in reality it wasn't. I know it's a free roam level but most of the city is copy-pasted in alot of areas. When I play a game with a free roam environment, I expect it to not be copy-pasted in almost EVERY location. To top it all off, this game was only important to me because of the Halo 3 Multiplayer Disc and that's about it. This game is dead last when it comes to Halo campaign, next to Reach.

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  • [quote][b]Posted by:[/b] Ultra Force Agreed 110%. ODST is still loads of fun.[/quote]

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  • I don't agree with ODST being the pinnacle of or as a 'good' Halo as the op suggests. In contrast to other Halos, it totally lacked the 'epic' nature of all the battles MC/Arbiter faced. The game was so slow paced. The music, meh. I hate jazz. Too much synth sound too. (no offense Marty) The story line of Rookie, no one really cared about him. No voice - no personality - no hero. Firefight with friends was an exercise in patience due to excessive lag for all but the host. No MM = no longevity. Once you got the achievements or Recon it had no replay value aside from those who did seem to gravitate toward this one for some reason. To each his own, but favoring ODST to Halo 3 or any other with MM, you're going to be in the vast minority of Halo players.

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  • [quote][b]Posted by:[/b] Xerzaph ODST may be my favorite Halo game. Because you feel much more involved, you want to hide from the enemies, you know they are dangerous, and the music, knowing that everyone in the city is dead.... You genuinely feel sad... I think the best thing about it is that, like Halo CE, the enemies feel alien again, you feel like you are fighting terrible creatures from another world.[/quote] I definitely agree with you. One thing that I don't like about Reach that I love about ODST is that the Covenant speak English. It makes for a great time Especially with the IWHBYD skull on.

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  • ODST was a great addition to the Halo franchise and story. Not worth $60 when it came out... more like $40. Overall I give ODST 8/10

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  • And that's understandable. The same can be said for any title really. [quote][b]Posted by:[/b] Stormkiller626 Can't say that I liked the game, but I can't say that I hated it either.[/quote]

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  • Can't say that I liked the game, but I can't say that I hated it either.

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  • [quote][b]Posted by:[/b] SEAL Sniper 9 I agree with this one-hundred percent. The thing that's sad...Not many people will see this, which is a damn shame.[/quote] I'm glad this got on the pinned topics and I was proven wrong. Haha. It deserves to be here.

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  • Only thing i hated was the lack of human weapons in FF, so in this case reach wins that.

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  • ODST may be my favorite Halo game. Because you feel much more involved, you want to hide from the enemies, you know they are dangerous, and the music, knowing that everyone in the city is dead.... You genuinely feel sad... But at the other side of the Spectrum, Lost Platoon is one of the funnest thing in halo, ever :P I think the best thing about it is that, like Halo CE, the enemies feel alien again, you feel like you are fighting terrible creatures from another world. [Edited on 12.13.2011 3:00 AM PST]

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