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5/24/2006 9:17:44 PM
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How to BXR, BXB and everything else

Now this in not mine. Just some helpful tips. There real good. For a better understanding of how these tricks work or can be combined with eachother, I have made a little explanation off some of the buttons and the functions they can have. X - The X button will ofcourse reload a weapon, but besides that it can cancel the timers of animations such as melee or grenades (off-host) enabling you to fire or melee sooner than you would normally. Y - The Y button will ofcourse switch a weapon which directly after you can throw a new melee (or sword lunge), but besides that it can also cancel reloading, cancel melee animations and when used in a quick double sequence it can enable you to open fire again sooner after reloading or cancel reloading if you are caught off-guard while reloading. B - The B button will let you melee, but when used at certain times it can do more, after reloading, for example you can cancel the reload timer by melee-ing and after that pressing X. The melees lunge can also be used to swing at your opponent, whichafter you can snipe someone no-scoped or stick people with a plasma grenade. R - The only function the R button has is to shoot, but as you will read below, in combination with other buttons a lot of tricks can be achieved. L - Besides getting grenades out, you can actually use it to reload. After you have thrown a grenade and press X you will automatically reload, even though you can keep shooting (off-host). Overheat - Overheated plasma weapons have extra abilities. After a weapon overheats, it will reset the timers for shooting, melee-ing and nading, this can be used to get quick sessions of double grenades. Delayed Reload: Hold R,X (Off-host) At the beginning of the clip of your rifle, hold fire and press x for the first shot, then you can fire a few rounds before it auto-reloads. If you learn thr timing and press x every first shot, you can keep going without reloading. With the shotgun you can do this all the time, after fired rounds it will reload till it's full and you can fire whenever you want. Note - Many people combine this with the Quick Reload X,B,X Note2 - Many people use this in the form B,R,X, making it a MeleeFire which reloads afterwards Note2 - Only works Off-host Quick Reload: X,Y,Y or X,B,X After a certain time in a reload animation, the weapon is reloaded, pressing Y,Y, enables you to fire again. This also works to cancel out the swords 'reload time' since there is a period of waiting after a swordlunge. If you don't have a secondary weapon (Y,Y is switch back and forth), then press X and after the weapon is reloaded press B to melee and X to cancel it again. Nade Reload: L,X (Off-host) If you have shot a few rounds out of your clip already and you want to reload and shoot at the same time, then press L, then quickly press X while doing the reload animation and then just keep shooting the rounds you have left in your clip while the gun reloads at the same time. Note - Works only when you are not host, due to communication error towards the host. Double Melee: B,X,B or B,Y,B As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and melee again. If you have a secondary weapon you can also press Y between melee's to switch and melee with your secondary or go for a Y,Y to melee with your primary weapon again (sword and brute shot have stronger melee's than other weapons). MeleeFire: B,X,R or B,Y,Y,R As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and open fire again. If done optimal it will seem like a melee and shot at the same time. To be done with a full clip or using Y,Y instead of X when not. Also works with sniper, but preferably press X before the melee hits so you are still moving towards your opponent and can get a clean snipe. Note - When you don't have ammo to reload your battle rifle, you can keep doing B,X,R Quick Switch: Y, YY or Y,B,Y,Y or Y,B,X If you want to be the faster combo-whore after releasing a plasma bolt, just switch, melee and switch switch (or cancel melee by pressing X) and you'll be able to fire a splitsecond before you combo-opposition can. Also Y, wait, YY works. Note - All rifles allow you to fire straight after the Quick Switch and Quick Reload, but all heavy weapons can fire just as soon as they usually can even though the animation finished Cancel Reload: Y,Y or B During reload you might decide to want to open fire again, press Y,Y before the weapon has reloaded and you can continue fire with the ammo left. MeleeStuck: B,X,L When you lunge towards an opponent for the melee you can cancel the full animation in order to use the lunge towards your enemy to get a plasma grenade attached. Works best when the melee has not hit yet, since then you are still moving towards him. Overheat nade: Charge,R,Y,L When you release a plasma bolt after the pistol is charged and released you can hit Y and L quickly after eachother. What will happen is that the grenade will fly without its throwing animation. Helps if you missed the plasma shot because your opponent goes behind a wall. After the grenade is thrown there is a small time you can not shoot, but doing a cancel reload (Y,Y) fixes that. Double Nade: Charge,R,pause,L,L When you release a plasma bolt after the pistol is charged or when another plasma weapon has overheated (Beam Rifle, Plasma Rifle) wait one second and press L,L in order to through two grenades rapidly after eachother. With the right timing you can throw them almost at the same time. You can also set traps with this, deliberately missing a plasma shot, then surprising your opponents with a rain of grenades. You can switch back to your battle rifle, but only after the first nade is thrown. Dual Nade: L,Y,B,L (On-host) Not to be confused, but do to be combined with the Double Nade. The Dual nade is an entirely different trick that uses the picking up and dropping of dual wieldable weapons to cancel the time intersection between two grenade throws. Basically you stand on a dual wieldable weapon, holding a dual wieldable weapon, then press L to throw your first grenade, hold Y to pick up the dual wieldable weapon, B to melee and throw the weapon away and L to grenade again. With boxer settings the sequel would be L,Y,L. Note - This trick can also be used in combination with the Double Nade, using the plasma pistol as the first dual wieldable weapon for a deathtrap of three grenades. Double Fire: R,R,X The hardest one of all; quickly press R, then as soon as you have your R unreleased again, quickly squeeze it again and this time hold, quickly after the controller has registered the start of the holding press X in order two have the two shots burst out at the same time or rapidly following eachother. Timing is crucial, there is about 1/10th of a second to do so and within that second pace of the shots is also determined. You will know its succesfull when you see no reloading animation, but have a full clip again with 6 bullets less. You can also cancel the actual reloading by the Cancel Reload, but more usefull is to Doublefire and then instantly throw a grenade to cancel the reloading, this also seems to be the quickest way to get damage across a map. Instant death: R,R,Y,B The hardest to pull off, but also the quickest way to make someone die with a battle rifle. Stand in front of them and aim at his/her head, then by pressing R,R,Y,B quickly you will first fire one shot, then switch, melee and fire the second shot. The melee is to be pressed when you see the secondary weapon model. You could use the B,X,R, but with this trick you will always do damage, because of the first shot and on top of that you can do it with a not-full clip. Note - You do not want to run forward while getting in range for the melee, because then you will have the second shot hitting you in the back of your head. Suicide shot: R,R,Y (secondary weapon) This is a technique that can help you get out of a bad spawn without losing a point. When you press R,R,Y (al quickly after eachother, the results of the button pressing comes later) and move forward the following happens. You will fire one shot, then switch to your other weapon and then fire another shot. If you have moved forward during the button sequence, the second burst will hit you, because it will still come from the place where you pressed the second R. Note - MLG prohibits this
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  • Don't call them "glitches" - that's just a candy coated term and does not accurately describe what they are. They're bugs that alter the intended functionality of the weapons and gameplay. What you do in tournaments on LAN is between you and your tournament organization, but do not advocate the exploitation of bugs being used in our matchmaking service. Whether it's superbouncing or interrupting weapon animations, just because we don't personally ban you for it doesn't mean it isn't cheating and extremely poor sportsmanship. We only issue suspensions for modified content and network manipulation, Xbox Live administrates all other aspects of cheating or social issues. When I see someone superbounce or use weapon exploits, I leave cheating feedback, I suggest you do as well.

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  • Since when did Halo become street fighter?

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  • They are not bannable offenses because they cannot be detected automatically, like modding, and standbying. At least that is what I can infer.

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  • [quote][b]Posted by:[/b] residual envy Quick Edit your post you mispelt something again! Welcome to my ignore list. Both of your logins. Have a nice day.[/quote] heh...You have good eyes... Frankie said that the sword flying glitch was cheating, and that is why they removed it Guess what it also was...a button combo!

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  • [quote][b]Posted by:[/b] Sketto is EpiK They would if they could be detected; however, I recall that you said that superbouncing was not cheating, which was incorrect. Asking if it is a bannable offense is not germane[/quote] Help me here, I'm not trying to flam here. But if you can't get banned for doing these combo then how is it considered cheating. I understand sword lunge because you can reach places on a map that weren't made for you to go to, and kill someone from across the board with the RL and sword. That's why they took away with the sword lunge

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  • Quick Edit your post you mispelt something again! Welcome to my ignore list. Both of your logins. Have a nice day.

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  • [quote][b]Posted by:[/b] residual envy I wasn't judging your skill based on what you post I was judging[b] you ignorance.[/b][/quote] you ignorance? care to point where I am wrong? [Edited on 5/25/2006]

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  • I wasn't judging your skill based on what you post I was judging you ignorance.

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  • Try sword flying to the top of zanzibar...Oh wait you can't because it is cheating, and has been removed. And don't try to judge my skill from what I post, It is rather annoying. [Edited on 5/25/2006]

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  • Don't be a loser. Bungie actually never said that button combos were cheating. They are allowed in MLG games and MLG is FAR more strict. It's just because you can't do them you think it's cheating. Practice my friend, start with BXB then work on RXL & BXR. Those are the only real combo's that make a diffrence.

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  • They would if they could be detected; however, I recall that you said that superbouncing was not cheating, which was incorrect. Asking if it is a bannable offense is not germane [Edited on 5/25/2006]

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  • [quote][b]Posted by:[/b] Sketto is EpiK Bungie said that button combos were cheating when the removed the sword flying glitch, So I could care less what you think because you are not bungie, not official. And superbouncing is cheating, why don't you check your facts before arguing?[/quote] I never knew that weapon combos and super bouncing were a ban able offense?

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  • Bungie said that button combos were cheating when the removed the sword flying glitch, So I could care less what you think because you are not bungie, not official. And superbouncing is cheating, why don't you check your facts before arguing?

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  • [quote][b]Posted by:[/b] Sketto Hmm, let me see uhh 50 wpm, and N is close to M; I think only a slow witted individual would think that I commited a spelling error. But that was the only thing to criticise in my excellent response.[/quote] Well if superbouceing isn't considered cheating, then I don't see why a weapon combo that some are difficult to use be considered cheating. Also saying "your wrong I'm right isn't considered an excellent response.

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  • [quote][b]Posted by:[/b] Sketto It is also good to see that plagiarism is alive and well in New Mombasa.[/quote] .I'm happy too see that you a know vocabulary, but as you already may know I stated that in the first line

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  • It is also good to see that plagiarism is alive and well in New Mombasa.

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  • Hmm, let me see uhh 50 wpm, and N is close to M; I think only a slow witted individual would think that I commited a spelling error. But that was the only thing to criticise in my excellent response. [Edited on 5/25/2006]

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  • [quote][b]Posted by:[/b] Sketto What about sword Flying, Oh wait you are wrong and I'm right. Button Conbos = cheating[/quote] Learn how to spell properly.

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  • What about sword Flying, Oh wait you are wrong and I'm right. Button Conbos = cheating [Edited on 5/25/2006]

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  • Yeah, I'm thankful for glitches. As long as everyone can do them it is not cheating. Granted it might take some skill to get right but so does using a sniper rifle. Anyone who says it's cheating is probably just mad 'cus they lost to someone who BXR 'ed them with a shotty :) [Edited on 5/25/2006]

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  • [quote][b]Posted by:[/b] Andz Jones There's a subtle line between cheating and being dumb and unsportman like. Cheating = Bridging, standbying, Unsporting = super bouncing, hiding bomb, hiding ball. Anyone who does unsporting stuff, gets cheating feedback from me as it ruins the game and if they repeatedly do it they should be banned from MM for ruining the experience. HOWEVER when it comes to BXB and BXR I feel a little different, and can be sumed up in 1 example: I have a BR, and so does the person I'm about to melee, we are both on full health and there is no lag - its split screen. The BR has two melee animations - upwards and sidewards. However the sidewards one is quicker. Even if I melee first and do the upwards Melee twice in a row, and my opposition does the sidewards one twice I will lose, despite striking first. Now combine that with the fact of Lag on Live and I'm in the UK. Losing a Melee battle because the game says "you do this melee, but its slower so you will lose" is a little dumb IMO. To counter this BXB and BXR are legitimate ways. It's not like Superbouncing which is easy and can only be done at certain points, or hiding the ball/bomb through the floor which only host can do. BXB and BXR can be done by ANYBODY at ANYTIME with ANYGUN. IMO that makes it more balanced and fair. Agreed it is a glitch but my reason for using it is explained above. I see it as no different to AB with an objective item for an instant kill, its just a button combo.[/quote] You make some real good points; I am lucky that I live in the US with good upload speed. Still some of these combo are too hard IMO for me to even use in MM. I'm still trying to mastered most of them. Some people forget that too effectively use most of these combo it's is recommended to use claw style. I don't I use boxer. If you use anything but claw you have to take your aim finger of the joystick to do these combo.

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  • There's a subtle line between cheating and being dumb and unsportman like. Cheating = Bridging, standbying, Unsporting = super bouncing, hiding bomb, hiding ball. Anyone who does unsporting stuff, gets cheating feedback from me as it ruins the game and if they repeatedly do it they should be banned from MM for ruining the experience. HOWEVER when it comes to BXB and BXR I feel a little different, and can be sumed up in 1 example: I have a BR, and so does the person I'm about to melee, we are both on full health and there is no lag - its split screen. The BR has two melee animations - upwards and sidewards. However the sidewards one is quicker. Even if I melee first and do the upwards Melee twice in a row, and my opposition does the sidewards one twice I will lose, despite striking first. Now combine that with the fact of Lag on Live and I'm in the UK. Losing a Melee battle because the game says "you do this melee, but its slower so you will lose" is a little dumb IMO. To counter this BXB and BXR are legitimate ways. It's not like Superbouncing which is easy and can only be done at certain points, or hiding the ball/bomb through the floor which only host can do. BXB and BXR can be done by ANYBODY at ANYTIME with ANYGUN. IMO that makes it more balanced and fair. Agreed it is a glitch but my reason for using it is explained above. I see it as no different to AB with an objective item for an instant kill, its just a button combo.

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  • [quote][b]Posted by:[/b] bat5280 Press "XRB" very rapidly the exact moment that your melee connects. Press the second "B" exactly after the three rounds are fired. The second "B" will kill if the burst does not hit the head.[/quote] I would need to try that one.

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  • Press "XRB" very rapidly the exact moment that your melee connects. Press the second "B" exactly after the three rounds are fired. The second "B" will kill if the burst does not hit the head.

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  • [quote][b]Posted by:[/b] huezoslb [quote][b]Posted by:[/b] FlamNnipulZ Now this in not mine. Just some helpful tips. There real good. for some odd reason i can never connect the BXR. i melee then press X and it seems to cancel the melee when i press X. please explain? but you sayin exactly to press X right before you melee. what am i doing wrong? or sometimes i melee and i miss. i hate that.......[/quote] Are you waiting till your melee connect.

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  • [quote][b]Posted by:[/b] FlamNnipulZ Now this in not mine. Just some helpful tips. There real good. For a better understanding of how these tricks work or can be combined with eachother, I have made a little explanation off some of the buttons and the functions they can have. X - The X button will ofcourse reload a weapon, but besides that it can cancel the timers of animations such as melee or grenades (off-host) enabling you to fire or melee sooner than you would normally. Y - The Y button will ofcourse switch a weapon which directly after you can throw a new melee (or sword lunge), but besides that it can also cancel reloading, cancel melee animations and when used in a quick double sequence it can enable you to open fire again sooner after reloading or cancel reloading if you are caught off-guard while reloading. B - The B button will let you melee, but when used at certain times it can do more, after reloading, for example you can cancel the reload timer by melee-ing and after that pressing X. The melees lunge can also be used to swing at your opponent, whichafter you can snipe someone no-scoped or stick people with a plasma grenade. R - The only function the R button has is to shoot, but as you will read below, in combination with other buttons a lot of tricks can be achieved. L - Besides getting grenades out, you can actually use it to reload. After you have thrown a grenade and press X you will automatically reload, even though you can keep shooting (off-host). Overheat - Overheated plasma weapons have extra abilities. After a weapon overheats, it will reset the timers for shooting, melee-ing and nading, this can be used to get quick sessions of double grenades. Delayed Reload: Hold R,X (Off-host) At the beginning of the clip of your rifle, hold fire and press x for the first shot, then you can fire a few rounds before it auto-reloads. If you learn thr timing and press x every first shot, you can keep going without reloading. With the shotgun you can do this all the time, after fired rounds it will reload till it's full and you can fire whenever you want. Note - Many people combine this with the Quick Reload X,B,X Note2 - Many people use this in the form B,R,X, making it a MeleeFire which reloads afterwards Note2 - Only works Off-host Quick Reload: X,Y,Y or X,B,X After a certain time in a reload animation, the weapon is reloaded, pressing Y,Y, enables you to fire again. This also works to cancel out the swords 'reload time' since there is a period of waiting after a swordlunge. If you don't have a secondary weapon (Y,Y is switch back and forth), then press X and after the weapon is reloaded press B to melee and X to cancel it again. Nade Reload: L,X (Off-host) If you have shot a few rounds out of your clip already and you want to reload and shoot at the same time, then press L, then quickly press X while doing the reload animation and then just keep shooting the rounds you have left in your clip while the gun reloads at the same time. Note - Works only when you are not host, due to communication error towards the host. Double Melee: B,X,B or B,Y,B As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and melee again. If you have a secondary weapon you can also press Y between melee's to switch and melee with your secondary or go for a Y,Y to melee with your primary weapon again (sword and brute shot have stronger melee's than other weapons). MeleeFire: B,X,R or B,Y,Y,R As soon as your melee has hit your opponent and the damage is done, you can cancel the rest of the animation with X and open fire again. If done optimal it will seem like a melee and shot at the same time. To be done with a full clip or using Y,Y instead of X when not. Also works with sniper, but preferably press X before the melee hits so you are still moving towards your opponent and can get a clean snipe. Note - When you don't have ammo to reload your battle rifle, you can keep doing B,X,R Quick Switch: Y, YY or Y,B,Y,Y or Y,B,X If you want to be the faster combo-whore after releasing a plasma bolt, just switch, melee and switch switch (or cancel melee by pressing X) and you'll be able to fire a splitsecond before you combo-opposition can. Also Y, wait, YY works. Note - All rifles allow you to fire straight after the Quick Switch and Quick Reload, but all heavy weapons can fire just as soon as they usually can even though the animation finished Cancel Reload: Y,Y or B During reload you might decide to want to open fire again, press Y,Y before the weapon has reloaded and you can continue fire with the ammo left. MeleeStuck: B,X,L When you lunge towards an opponent for the melee you can cancel the full animation in order to use the lunge towards your enemy to get a plasma grenade attached. Works best when the melee has not hit yet, since then you are still moving towards him. Overheat nade: Charge,R,Y,L When you release a plasma bolt after the pistol is charged and released you can hit Y and L quickly after eachother. What will happen is that the grenade will fly without its throwing animation. Helps if you missed the plasma shot because your opponent goes behind a wall. After the grenade is thrown there is a small time you can not shoot, but doing a cancel reload (Y,Y) fixes that. Double Nade: Charge,R,pause,L,L When you release a plasma bolt after the pistol is charged or when another plasma weapon has overheated (Beam Rifle, Plasma Rifle) wait one second and press L,L in order to through two grenades rapidly after eachother. With the right timing you can throw them almost at the same time. You can also set traps with this, deliberately missing a plasma shot, then surprising your opponents with a rain of grenades. You can switch back to your battle rifle, but only after the first nade is thrown. Dual Nade: L,Y,B,L (On-host) Not to be confused, but do to be combined with the Double Nade. The Dual nade is an entirely different trick that uses the picking up and dropping of dual wieldable weapons to cancel the time intersection between two grenade throws. Basically you stand on a dual wieldable weapon, holding a dual wieldable weapon, then press L to throw your first grenade, hold Y to pick up the dual wieldable weapon, B to melee and throw the weapon away and L to grenade again. With boxer settings the sequel would be L,Y,L. Note - This trick can also be used in combination with the Double Nade, using the plasma pistol as the first dual wieldable weapon for a deathtrap of three grenades. Double Fire: R,R,X The hardest one of all; quickly press R, then as soon as you have your R unreleased again, quickly squeeze it again and this time hold, quickly after the controller has registered the start of the holding press X in order two have the two shots burst out at the same time or rapidly following eachother. Timing is crucial, there is about 1/10th of a second to do so and within that second pace of the shots is also determined. You will know its succesfull when you see no reloading animation, but have a full clip again with 6 bullets less. You can also cancel the actual reloading by the Cancel Reload, but more usefull is to Doublefire and then instantly throw a grenade to cancel the reloading, this also seems to be the quickest way to get damage across a map. Instant death: R,R,Y,B The hardest to pull off, but also the quickest way to make someone die with a battle rifle. Stand in front of them and aim at his/her head, then by pressing R,R,Y,B quickly you will first fire one shot, then switch, melee and fire the second shot. The melee is to be pressed when you see the secondary weapon model. You could use the B,X,R, but with this trick you will always do damage, because of the first shot and on top of that you can do it with a not-full clip. Note - You do not want to run forward while getting in range for the melee, because then you will have the second shot hitting you in the back of your head. Suicide shot: R,R,Y (secondary weapon) This is a technique that can help you get out of a bad spawn without losing a point. When you press R,R,Y (al quickly after eachother, the results of the button pressing comes later) and move forward the following happens. You will fire one shot, then switch to your other weapon and then fire another shot. If you have moved forward during the button sequence, the second burst will hit you, because it will still come from the place where you pressed the second R. Note - MLG prohibits this[/quote] for some odd reason i can never connect the BXR. i melee then press X and it seems to cancel the melee when i press X. please explain? but you sayin exactly to press X right before you melee. what am i doing wrong? or sometimes i melee and i miss. i hate that.......

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