[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote]
The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well.
[u][b]Design - v.2[/b][/u]
[i]The following phases are subject to change[/i]
[u]ODSTs drop into the city to disable a Covenant bomb[/u]
[b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each
[b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in
[b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city
[u][b]Checklist:[/b][/u]
[ ] Map Name
[ ] Map Fiction/Story
[ ] Objectives
[ ] Terrain/Location
[x] ODST aesthetic palette
[x] List of unique features to incorporate
[ ] Blueprint
[ ] Forged Map
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[quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ThreeSixXero [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] boomdeyadah [quote][b]Posted by:[/b] Prometheanss Halo 4 looks terrible, but you haven't played it yet. [/quote]Don't have to touch a stove that's on to know it's hot.[/quote] There's no debating whether the stove is hot or not. Let's not mix facts and opinions here. [/quote] There's no debate that there's custom loadouts, randomized weapon drops, and -blam!- armor perks in the game. Let's not mix opinions and facts here.[/quote] No that is not debatable. That's an observation. Whether you like them or not is an opinion. [/quote] All of those elements have been observed to be bad for ideal competitive play (kind of like how it has been observed that a stove, when turned on, can burn your hands). It doesn't matter whether I like them or not, it's about the results they produce, and it's terribly likely that they will produce bad results in an environment meant for competitive play.