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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • Except for the fact every fps nowadays has sprint minus counter strike which is a very balanced competetive shooter. So really, sure we could sit here and say ya we could make the game better but in all honestly you wouldn't know the first thing about game design. Would your game sell? Or would it only please to a say 30,000 competetive players. Would that amount make you money to make another game with COD selling as many as it does? All in all it's a tough world to be a good developer out there when you have activision cashing cod so easily, you know this. You can sit here and bash aa's but in reality they are just equipment just like halo 3. A random factor put into the equation of battle to make it more interesting. Same thing could have been said about bullet spread, dual wielding. [Edited on 09.03.2012 6:42 AM PDT]

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