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#Halo

Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • [quote][b]Posted by:[/b] Prometheanss Yes however, bungie created Reach in general and the terrible original arena system bassed on individual skill which flopped. I could go on and on.[/quote] Reach was bad. Nothing new here. [quote][b]Posted by:[/b] Prometheanss Halo 4 looks terrible, but you haven't played it yet.[/quote] Correct. [quote][b]Posted by:[/b] Prometheanss I'm sure as a developer you could do a much better job at creating a balanced competetive game?[/quote] With Bungie's resources, and an extensive knowledge of game design? Absolutely. [quote][b]Posted by:[/b] Prometheanss AS far as I'm concerned Bungie started going into the direction and didn't even try to balance the aa's. 343 from what I have seen has tried to make everything balanced. [/quote] Yo, I heard you like armor abilities, so we gave you sprint in addition to an armor ability so you can sprint while you jetpack/camo/seethroughwalls/etc. -_-

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