[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote]
The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well.
[u][b]Design - v.2[/b][/u]
[i]The following phases are subject to change[/i]
[u]ODSTs drop into the city to disable a Covenant bomb[/u]
[b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each
[b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in
[b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city
[u][b]Checklist:[/b][/u]
[ ] Map Name
[ ] Map Fiction/Story
[ ] Objectives
[ ] Terrain/Location
[x] ODST aesthetic palette
[x] List of unique features to incorporate
[ ] Blueprint
[ ] Forged Map
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[quote][b]Posted by:[/b] Prometheanss Yes however, bungie created Reach in general and the terrible original arena system bassed on individual skill which flopped. I could go on and on.[/quote] Reach was bad. Nothing new here. [quote][b]Posted by:[/b] Prometheanss Halo 4 looks terrible, but you haven't played it yet.[/quote] Correct. [quote][b]Posted by:[/b] Prometheanss I'm sure as a developer you could do a much better job at creating a balanced competetive game?[/quote] With Bungie's resources, and an extensive knowledge of game design? Absolutely. [quote][b]Posted by:[/b] Prometheanss AS far as I'm concerned Bungie started going into the direction and didn't even try to balance the aa's. 343 from what I have seen has tried to make everything balanced. [/quote] Yo, I heard you like armor abilities, so we gave you sprint in addition to an armor ability so you can sprint while you jetpack/camo/seethroughwalls/etc. -_-