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5/13/2024 5:23:43 PM
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PSA: Whetstone Mission (Wicked Implement) Advice

With this year’s Seasonal content suddenly being available for free to so many new/returning players, here’s a bit info regarding the Whetstone Mission in the hopes that it saves a bit of frustration. As some of you already know (or will soon discover) the boss fight in this mission is an extended [b]Damage Check[/b] largely reliant on Precision damage (due to the Tormentor boss) with damage phases initiated by killing specific mobs in the maze around the central hub, all while dealing with a time limit that will boot the fireteam to orbit upon expiring. While it may be tempting to choose a loadout and fireteam dedicated [b]solely[/b] to DPS, you should actually be prioritizing [u]survivability[/u] with DPS being your secondary concern. This is because the buff necessary to deal meaningful damage to the boss, Deathly Sharp (x3), is lost [b]in its entirety[/b] for a given Guardian should they die, preventing them from contributing to the fireteam’s damage output for the remainder of the current damage phase. As such it is a good idea to go into the mission with one or more Guardians with builds that improve group survivability (Heal, Restoration, Overshields) and to play in a defensive manner against the Boss to keep Guardian deaths to an [b]absolute minimum[/b]: remember that it is far preferable to have a Guardian find cover and lose out on maybe three to five seconds of DPS than to have them die and lose out on DPS for the remainder of that damage phase. Also, should you succeed in taking out the boss within the time limit, head to the northern-most chamber to obtain the Wicked Implement and be sure to then wander the maze looking for nodes to shoot for some additional dialogue and a Triumph, as there is a good deal of post-Mission time before you will be kicked to orbit. (΄◉◞౪◟◉`)
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  • When I beat this mission (9 months ago), it was random matchmaking with no mic. I used Well Lock with 100 Resilience, so I could stand right in the boss's vicinity and ignore all of his or the ads' attempts to damage me. I used Div, while my 2 teammates had Thunderlords. We beat it with time to spare.

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    • FWIW, I did the wicked implement mission and the catalyst during the funny guns week... I'll show myself out.

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      • The real trick is getting the Boss to go where you want. The first hallway where you come in is the best choice. Div and Thunderlords are good. Then switch to Forerunner if you run out of heavy. Easy 2 phase. 1 if every has high damage Supers.

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        • Edited by viiTactiiCZz: 5/14/2024 12:01:56 AM
          A couple of other things Div + Thunderlord is a solid choice One and done supers if timed properly are the better choices. Pointless using hammers when you could instead be doing pyro or t-crash Getting the boss below half to 1/3rd will spawn the minotaurs in the middle room and mean you wont need to look for them/wait out the indicator

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          • Bump 🫡

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