One two punch is no longer stacking with the stasis melee buff, bug or nerf?
I'm hoping this isn't intentional since it wasn't in the patch notes but seeing as melee builds took a big hit with the One-Two punch nerfs I'm not sure. Technically its not that they don't stack, the benefit is just a damage increase of less than 1%. Including One-Two punch, meleeing a large blocker in gambit dealt 360 damage. Meleeing a frozen large blocker under the same circumstances dealt 361 damage. I've tested this multiple times so I know its not a fluke.
As a sidenote, meleeing a frozen large blocker without One-Two punch dealt 396 damage, so it's now detrimental to use the perk against frozen targets. I know its not a game-breaking issue or anything like that but the combo was really useful for melee builds in higher end content, since neither one-two punch nor stasis alone pack enough power to deal with beefy majors like Knights and Captains.
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