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Destiny 2

Discuss all things Destiny 2.
Edited by gta5igrac: 4/20/2022 4:57:26 PM
0

Master raids should be changed from Master: THE CHAMPIONS

take a look from destiny 1 hardmode raids and leviathan prestige mode, the gun lockouts themselves was way less restricting than spamming champions. i even completed multiple prestige instead of doing master challenge once then leave fireteam. hard mode: prestige: solution to master: -minimum remove additional champs from master (bad positioning or timing and they are already bad example: third encounter not stunning properly and the retalation bolts from overloads tracks accross the room with only 3 players capable off attacking with extremely limited time. at least 2nd and 3rd encounter shouldn't have champions, i would prefer a high health tanky target instead.) -add a triumph for completing all challenges that gives us a full set of ornaments with the rai theme, like vow ornaments with pyramid structure similar to the weapons, dark orange with moving/floating blocks/triangles. like destiny 1 ornaments. -all raid encounter challenges should be active instead and failing wipes the team instead of dealing with champions. -locked loadout would be 100 times better than champions (from prestige, instead of champions strategizing with the available guns is a better idea, believe me i can and would complete it even with a triple sidearm loadout) -extra mechanics were also more exciting (master rhulk could be each player can only dunk 1 time, exhibition your relic drops after 45 seconds making your teammate pick it up, acquisition glypheepers have 2 more chieftains so you need to find the correct one like only 1 with shield or different elemental shield, caretaker could have a HIGH health abomination spawn on the opposite side of stairs from boss or shadow thralls in rooms get speed boost etc.) -adept weapons should drop with enhanced perks, or maybe even enhanced origin trait (with challenges active everyone can get minimum 4 adept weapons per run, maybe also change the constant bonus perks to community favorite/vote) all in all master mode needs a heavy nerf and lean more towards prestige and hard mode raids from the past, with adept weapon getting a buff and a bonus set of earnable ornaments from master version.

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