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#Halo

10/26/2010 4:02:16 PM
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Grenade Launcher 101

By now we all know how awesome the Grenade Launcher is and how much butt it kicks. Yep, it kicks a whole bunch of butt, but today I'll show you how unfrigginbelievably useful our beloved ProPipe can be if you know how to use it properly. To aid me in my quest of informing you, I have prepared a little fotostory. Imagine this scenario: [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913820_Full.jpg]You are being shot by an enemy sniper and pushed back into cover.[/url] If you peek out for too long, the enemy will take off your hat with ease. Seems like a desperate situation and guess what, your trusty Grenade Launcher is the desperate measure! [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913797_Full.jpg]Seek out your enemy[/url], pop out of your cover and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913836_Full.jpg]shoot a Grenade right in his direction.[/url] Remember, you want to hold the trigger down to perform a perfectly timed detonation right under his family jewels. The only problem is, you can't really see where your grenade is because you are behind cover and can't peek out. You probably know by now that the ProPipe has this very handy feature of letting you know the [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance between you and your grenade.[/url]But how do you know when it is in the vicinity of your enemy? Let's have a look at the display that is attached to the side of the ProPipe. It shows you the distance and status of your primed grenade. Ok, so as we have seen before, while the grenade is [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913856_Full.jpg]airborne[/url] the display will show you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance and status.[/url] [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913866_Full.jpg]When the grenade approaches a player[/url] (friendly or foe), the display will give you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913862_Full.jpg]additional information about the amount of entities inside the blast radius.[/url] Notice the skull with the x1 next to it? That's the signal for you to [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913901_Full.jpg]let go of the trigger[/url] and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913907_Full.jpg]blast your enemy into nirvana.[/url] Mission accomplished :D But wait, that's not it! There are more possible applications for this feature. You could plant a grenade near a lift to observe player movement and warn your team about any incoming hostiles. I bet there are way more uses for this and I would like to hear them from you. Give me your ProPipe tactics! [quote][b]Posted by:[/b] BravoZulu That EMP blast the grenade gives off? Same as any other EMP hit, it kills a vehicle's mobility instantly. Great for bringing down Falcons and Banshees to jacking level as well as disabling Ghosts, Wraiths and any other ground-based vehicle. Take care, as the vehicle can still fire.[/quote] [quote][b]Posted by:[/b] scmitar1 [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7917127_Full.jpg]Be careful, because I think dead bodies count as entities.[/url][/quote] [quote][b]Posted by:[/b] Lacrimor I'd recommend aiming where they're going to be, because you have to [u]compensate for the time it takes for the Grenade to travel.[/u] Also, it's clearly noted in the Reach manual that this is a [u]medium/long range weapon,[/u] (not quite as long range as a Sniper Rifle though) therefore you can use the emp the same way you use the plasma pistol. I wouldnt reccomend that because ammo is rare, and it's a lot more fun taking out groups of enemies. Sword Base is fantastic for this weapon, aiming at walls, bouncing them around corners is just awesome-brings back memories of the Magsec handgun from Perfect Dark. Oh yeah and you can hold the charge for the grenade, effectively turning it into a proximity mine. I don't use that though because the Reload time for this weapon is pretty long and my "mines" usually get destroyed by grenades, however I can see some fantastic scenarios of using this in Infection or CTF![/quote] [quote][b]Posted by:[/b] Llionboy4 you forgot the main thing, bounce a shot if they are close, only aim high if desperate or aiming at an opponent who is running for their lives(a bounce will slow the grenade and it won't catch them). if you do it right, people get pissed.[/quote] [quote][b]Posted by:[/b] ATuin Minor When fighting characters like jackals, try to aim the grenade in primary mode so it air bursts behind them, nullifying their shields. [/quote] [quote][b]Posted by:[/b] MATCLAN Regular detonations pack more of a punch than manual detonations but are obviously less of a utility. But if you want to destroy vehicles use the EMP first to stun them then unload with the regular grenades for more damage. Also use the normal grenades for groups of enemies as the blast radius is bigger.[/quote] [b]Mythbusting evolved[/b] [quote][b]Posted by:[/b] danoob You might want to see [url=http://halo.wikia.com/wiki/M319_Individual_Grenade_Launcher#Tracking_System]this[/url], and research on it a bit. I have yet to test it out for myself, but with a better explanation the Pro Pipe might impossibly prove even [i]more[/i] useful![/quote] I tried this and it didn't work. Here are pictures: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205071&player=R1gaT0ny]I aim at my enemy and the reticle is red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205100&player=R1gaT0ny]He starts moving slowly, but steadily.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205104&player=R1gaT0ny]I shoot while the crosshair is still red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205107&player=R1gaT0ny]The grenade travels and I keep my reticule on the opponent.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205112&player=R1gaT0ny]The grenade misses even though I kept the reticle on my enemy and it was red throughout the entire process.[/url] I tried this several times over different distances and with both firing modes. I also tried to track land vehicles aswell as airborne targets. It never worked Myth busted. ...for now. Feel free to test this yourself. UPDATE: [quote][b]Posted by:[/b] CabbagesnKings Actually, that thing on Halopedia was partly right; there is a tracking system, but only for the Falcon-mounted grenade launcher. As far as the individual launcher goes, your information is spot-on. Good stuff.[/quote] tl;dr There's a skull icon in the Grenade Launcher's display that shows the amount of players in the blast radius. [Edited on 05.27.2011 10:03 AM PDT]
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  • HOLY MOLY! I thought this thread died a month ago! I didn't expect you guys to be THAT awesome and keep giving me great feedback and interesting questions. The Reach Forum isn't as lost as it seems. :D Ok, let's get started. [quote][b]Posted by:[/b] TRIBALFIREFORCE Why do some of the grenades shot from the grenade launcher explode early (about halfway through their trajectory) and is there a way of countering this?[/quote] I had the same problem when I started using the Grenade Launcher. Some of my shots just seemed to randomly detonate even though there was no visible obstacle in the way. After some reviewing I found out that it was actually my fault. I held down the trigger for too long before letting go of it in order to fire a new round. So instead of actually launching a new grenade, the launcher detonated the airborne one. You have to train yourself to press and release the trigger very quickly when you want to fire explosive rounds. Just tip it down and release it instantly, this way you will be sure not to accidentally detonate airborne grenades. If you are still unsure, try to watch it in the theatre. You will notice the blue-greenish EMP blast if you accidentally detonated a grenade manually. [quote][b]Posted by:[/b] the ikkleste Am I understanding right, there isn't a way to delay blast a standard, (mine style)?[/quote] Unfortunately not. This is one of the drawbacks of the manual detonation. It will only allow a timed EMP blast. See it like this, being able to manually detonate the way more powerful standard grenade would be really overpowered and imbalanced. I think Bungie balanced the Pro Pipe just right. [quote][b]Posted by:[/b] the ikkleste Is there a way to stop the auto reload to see the screen? Even over mid ranges, by the time the reload cycle has finished it's detonated?[/quote] Hm, I don't know of any. I never really had a problem with this because I only use the entity counter over great distances or for traps, which means that the reload animation never bothered me. But I see your problem. Maybe somebody else found a solution to this. Ideas?

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] the ikkleste Is there a way to stop the auto reload to see the screen? Even over mid ranges, by the time the reload cycle has finished it's detonated?[/quote] Hm, I don't know of any. I never really had a problem with this because I only use the entity counter over great distances or for traps, which means that the reload animation never bothered me. But I see your problem. Maybe somebody else found a solution to this. Ideas?[/quote] Well that depends. Was that guy talking about manual detonation or the normal firing mode?

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  • [quote][b]Posted by:[/b] RC Clone Well that depends. Was that guy talking about manual detonation or the normal firing mode?[/quote] Oh, now I see that I misread it. He is obviously talking about the normal firing mode. Manual detonation won't trigger a reload until the grenade is detonated. But still, I don't know how to stop the animation, do you have an idea Clone?

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  • You might want to see [url=http://halo.wikia.com/wiki/M319_Individual_Grenade_Launcher#Tracking_System]this[/url], and research on it a bit. I have yet to test it out for myself, but with a better explanation the Pro Pipe might impossibly prove even [i]more[/i] useful! EDIT: Got an idea for dealing with CQC campers. Manually detonate the grenade to take down his shields, grab the camper's attention and distract him with a hologram, and when you've reloaded bounce another off the wall and finish him off. [Edited on 01.06.2011 6:20 AM PST]

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  • Holy F this is the first time I'm seeing this thread, how have I missed it? This may kiss all my Grenade Launcher woes goodbye. I'm not horrendous with it but my skill could definitely improve and these are some REALLY significant facts that I was just completely unaware of. Thank you so much OP for this EXTREMELY insightful thread, it's really clutch knowledge.

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  • Most useful, non-whiny thread I've seen in ages. Bravo to you sir.

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  • [quote][b]Posted by:[/b] roseproto1 Most useful, non-whiny thread I've seen in ages. Bravo to you sir. [/quote] Seconded. I've been reevaluating the GL recently, and today two new GL secrets threads pop up here, one with a link kindly provided by yourself back here. More study for me :-) Thanks! And I like the Pro-Pipe tag. I think I'd seen it a while back, without any explanation, and just wondered what they were smoking with it because I knew none of the tricks and was no good with it. Then I saw a vid using it as a mine, and had a game where I got some good use out of it. That and these recent threads changed my take on it to a much more useful and skillful, even artful, weapon. Again, thanks, cool thread!

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  • sweet :) good find OP

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  • Thanks. Thread saved. I'll try to bump every once in a while to let people know.

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  • [quote][b]Posted by:[/b] Spartancuss [quote][b]Posted by:[/b] roseproto1 Most useful, non-whiny thread I've seen in ages. Bravo to you sir. [/quote] Seconded. I've been reevaluating the GL recently, and today two new GL secrets threads pop up here, one with a link kindly provided by yourself back here. More study for me :-) Thanks! And I like the Pro-Pipe tag. I think I'd seen it a while back, without any explanation, and just wondered what they were smoking with it because I knew none of the tricks and was no good with it. Then I saw a vid using it as a mine, and had a game where I got some good use out of it. That and these recent threads changed my take on it to a much more useful and skillful, even artful, weapon. Again, thanks, cool thread![/quote] Do you have a link to the other one?

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  • Never knew this before. Thanks for the great tips :)

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  • [quote][b]Posted by:[/b] nightspark Do you have a link to the other one?[/quote] Two actually, here ya go: [url]http://www.bungie.net/Forums/posts.aspx?postID=54995066[/url] [url]http://www.bungie.net/Forums/posts.aspx?postID=54997028[/url]

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  • Keep in mind the arc of the Grenade. If you're shooting a faraway target, aim higher to compensate for gravity.

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  • If you zoom in you get your gogles on and when you aim at an enemy with it you can see the distance. Yse that to time your shot.

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  • Hey I updated the OP with danoob's inquiry about a possible tracking ability of the Pro Pipe. [quote][b]Posted by:[/b] danoob You might want to see [url=http://halo.wikia.com/wiki/M319_Individual_Grenade_Launcher#Tracking_System]this[/url], and research on it a bit. I have yet to test it out for myself, but with a better explanation the Pro Pipe might impossibly prove even [i]more[/i] useful![/quote] Answer is in the OP :D

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone Well that depends. Was that guy talking about manual detonation or the normal firing mode?[/quote] Oh, now I see that I misread it. He is obviously talking about the normal firing mode. Manual detonation won't trigger a reload until the grenade is detonated. But still, I don't know how to stop the animation, do you have an idea Clone?[/quote] I'm pretty sure the only way is to use the manual detonation.

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  • Nice, I have never paid attention to the screen on the launcher.

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  • Awesome photostory and guide.

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  • awesome blam!ing tip I LOVE the nade launcher and never noticed the skull radar thing. great thread much better than whiny reach sucks threads.

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone Well that depends. Was that guy talking about manual detonation or the normal firing mode?[/quote] Oh, now I see that I misread it. He is obviously talking about the normal firing mode. Manual detonation won't trigger a reload until the grenade is detonated. But still, I don't know how to stop the animation, do you have an idea Clone?[/quote] I'm pretty sure the only way is to use the manual detonation.[/quote] Agreed. Also, why would you need the display when firing in auto mode? I mean, why do you need the additional information? You couldn't take control of the detonation anyway. BTW, you guys should check out the new part I added to the OP regarding the tracking mode of the ProPipe. I'm still waiting for someone to confirm or deny this so we have more than just my experiments to prove that it's non-existant. [Edited on 01.12.2011 2:06 PM PST]

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  • Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted. [Edited on 01.28.2011 11:41 PM PST]

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  • [quote][b]Posted by:[/b] RC Clone Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted.[/quote] Yep, unfortunately I couldn't provide a video (I don't have BungiePro). I would really like to see somebody else test this so it's not just me saying that it doesn't exist. Maybe I did something wrong. You never know.

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  • Aim for the feet!!

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted.[/quote] Yep, unfortunately I couldn't provide a video (I don't have BungiePro). I would really like to see somebody else test this so it's not just me saying that it doesn't exist. Maybe I did something wrong. You never know.[/quote] If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.

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  • Wait, what if I don't need to bounce it? I normally just go *Spelunk* *Spelunk* Kill.

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  • [quote][b]Posted by:[/b] Cowgoesmoo Wait, what if I don't need to bounce it? I normally just go *Spelunk* *Spelunk* Kill.[/quote] I'm not sure I understand your post correctly. Are you saying that you simply airburst the grenades when they are next to your enemy without them bouncing once? If so, then that's cool. I do that, too. And everything I typed in the OP applies to that situation aswell. I took down tanks from behind cover by aiming in their general direction, launching the grenade over the top of my cover and waiting for the skull to appear on the display. Then I let go of the trigger to stun the tank. No bounce involved. [quote][b]Posted by:[/b] RC Clone If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.[/quote] Ah interesting. I ,too, noticed a slight spread when firing grenades. I think in your case it was either luck that the grenade had the perfect trajectory even though your were aiming somewhere else OR it may have to do with auto-aim. The game could have redirected the grenade to fly more towards the enemy that made your reticle appear red. Kinda like bullet magnetism works for other guns. That's pure speculation, though.

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