A good solo players issue with the matchmaking change
An earlier twab mentioned a goal of increasing people's play time in trials. I feel the most recent total win matchmaking goes against this. I am mostly a solo player, skilled, but solo. So I loved when all of a sudden I could play trials casually early in the weekend and do a card to 7+ wins and a bunch of losses for the loot. Then when my buddy would hop on we could try to go flawless. These new matchmaking changes have stopped me from playing solo before it's time to go for a flawless run, why would I play for loot I already have just to decrease my chances of going flawless. This matchmaking change has removed all incentives to play before I want to make a go at the lighthouse. I appreciate bungie trying things to improve trials because we have gone through periods where it looked like they forgot it existed, but these changes have made me avoid something I was really enjoying at the beginning of the season.
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