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Destiny 2

Discuss all things Destiny 2.
Edited by ZayOsiris Gaming: 10/19/2021 6:58:50 PM
32

Trials of Osiris: My Final verdict

I think it’s important to be clear & concise on what works best for Trials in Destiny 2, & what hasn’t. Here’s my Final verdict: :: [u][b]Matchmaking[/b][/u] :: I think splitting the player base is fine. There are some adjustments I’d make, in order to alleviate some of the pressure points high skilled, & low skilled players have. 1st, remove the account wide flawless feature, & make it strictly character based. In addition; allow players to reset their card at any point, to lower themselves on the skill Totem, after going flawless. This would serve as a means to remove themselves from the more competitive scene, & back into the standard level matchmaking, if they see fit. However; If you’ve reached flawless before the end of the weekend (Friday/ Saturday) on any of your characters, you’ll be locked in the flawless pool, even when resetting your card. :: [u][b]After Going Flawless 7-0[/b][/u] :: It should go without saying that if you’re in the trials playlist; your goal should always be to go flawless. However, once you’re in the flawless matchmaking pool, every game you play (win or lose) should grant you an accumulative chance at receiving an additional adept weapon drop, from that weeks offering. Winning games would grant around a 70% drop chance, & losses 20%. The more games you win, the more likely your odds are at receiving an adept weapon. The more you lose, the lower your odds. Though you still have a chance to receive a drop, just as a safety feature to keep you invested. :: [u][b]Saint-14 Bounties[/b][/u] :: Open the lighthouse to flawless players as a new social hub, for the whole weekend. Give saint-14 a new set of flawless pinnacle bounties, that award the following for completions, Only In The Flawless Matchmaking Pool; [i]Bounties To Collect & Complete[/i] • Additional adept weapon mod • Trials shaders (which include trials of the nine) • Trials Weapon ornaments (legendaries & exotics) • Trials Emotes • Trials Sparrows • Trials Ship • Trials Ghosts • Trials Transmat effects • Trials Emblems [u][b]These bounties[/b][/u]: • Do Not Expire • Are Not Repeatable • Grant XP++ • No RNG (each bounty shows the reward attached to it, as guaranteed.) These bounties would encourage the usage of different weapons for that week, in the flawless matchmaking pool only. Some would also include performing a certain number of actions with your fireteam, or winning a certain number of matches for that day. These bounties cannot be completed in the non-flawless matchmaking lobbies. And that concludes my take.

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  • Agreed now we just need GMs and Master raids to become easier for players who don’t want to practice or form fireteams as well. It only seems fair that if you are going to make one part of endgame content easier for one group of players who struggle and harder for players that put the time in to practice and improve their skill. That all endgame content should be given the same treatment. GMs and master raids should be made harder for players who beat them in any given week for the remainder of that week and easier for players who don’t. To learn more about this concept I have created a post here: https://www.bungie.net/en/Forum/Post/259712647/0/0

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