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8/7/2021 12:31:32 PM
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I kinda expected more from the subclasses buffs

Mainly for Titans and Hunters, but i expected more from these rounds of buffs. There are still subclasses trees that needs help there. I'm speaking mainly in term of PvE here. Speaking of Titans: Sunbreaker: Top needs something more, it currently has 2 perks dedicated to the super that can be effectively merge together to make one more. His neutral game favor killing with abilities, but doesn't have anything to regenerate them. Middle buffs are good, but i expected something to the super. Currently that super it's not that good, mainly his damage. Sentinel: i expected some little buffs to the bottom one. Nothing great obviously, but something more to bring it on par with the other 2 trees Striker: i expected more for the top one, but maybe i'm a little exagerating here. I need to try the buffs before judging there. The others trees are good, and i really appreciated the buffs to the neutral game for the middle one. behemoth: This is all what they can do for PvE? Just the cyro so it can shatter again luckily and faster melee (and this last one is more of a PvP one)? I expected at least an increase in fragments slots for diamond lance, only 1 it's too low. Speaking of Hunter: Gunslinger: Top one needs buffs for PvE mainly. Like Sunbreaker, there is currently 2 perks for the super. One of which just make easier to hit with it. Even then, i expected an increase in damage for the poor six-shooter in PvE, it currently does low damage for a super. I expected something more for middle one than just a 1s more to the fire status on the melee. Not some great things obviously, the middle tree is not that bad. Nightstalker: Maybe it's just me, but i expected a little buff on the super for the top one. I want it to be the best debuff in the game. Currently it's just better using a mod (like breach and clear) or divinity, and that's sad. Debuff is what it should do the best. Also, it should disable super istantly in PvP. For middle one, i know it's a PvP tree but why no buffs for PvE? The neutral game is already good, but the super is a cool but not useful one in PvE. I would buff the damage it does to enemies mainly, like they did with Nova warp. Arcstrider: i don't really want to speak before the changes are in live, but i think it needs more. Currently Arcstrider can't be used in high level content because it's all melee, and so it's too risky, even when you are in super. We will see. Speaking of Warlock: Stormcaller: I expected some perk rework in the top one. Trascendence needs a change, it currently has anti-sinergy with the tree itself. It basically tells you to not use your abilities, when the tree is based on using abilities to get chain lightning. Plus, the tree based on chain lightning has weaker chains than an exotic for titans, and i expected some little buffs to that. Plus, the tree is currently a bit over reliant on crown of tempest. This is all my opinion at least. Maybe we don't know something, Maybe they are holding back because they are currently even reworking the light subclasses to have the same system as Stasis. What do you think personally? Sorry for the wall of text TLDR: I expected more from this buffs, mainly more for Top and Middle Sunbreaker, Bottom sentinel, Behemoth, Top sentinel, Top and middle Nightstalker, Top and Middle Gunslinger, Arcstrider in general and Top Stormcaller.

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  • arcstrider needs an overshield for the super. or heath regen on staff kills at least for pve. You make a really good point about it being melee and near useless in high end content. Like any enemy that explodes on death is a 1 shot right through your super.

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    • Edited by Nox Lumina: 8/9/2021 5:59:09 AM
      I'm in love with the Bottom Tree Dawn changes. Need to see how that shakes out though, sounds veeeery nice on paper.

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      • As a nightstalker main who loves using either top or bottom tree, I was also kind of disappointed in there being no tweaks to the shadowshot subclasses. Maybe they're holding back something big? I hope so. If not, I made a post detailing a rework they could do for Way of the Pathfinder which makes it a roaming super similar to golden gun. The main points of the super were this: - like shadowshot now, once you begin firing the bow you can't un-fire it - you only get a max of 7 shots in the span of 13 seconds. - The arrow overpenetrates targets and instantly suppresses - No tether left behind You can read up on the whole post I made should you want to and I encourage you to leave feedback as well.

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        • What do you think? More feedback bungie has, more likely they will hear us. Throw your ideas here if you have any!

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        • Bungee doesn’t do massive overhauls. They might come back to tweaking subclasses in the future.

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          • Bump?

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