Spoils of war are a great thing, a currency to buy raid weapons you've previously acquired from the end chests for different rolls and a means of acquiring old raid exotics. I like that it's a thing, but for solo players it's pretty inaccessible.
Personally I don't have the time to get a raid team together(nor the social skills but that's my problem ¯\_(ツ)_/¯ ) and I'd suspect there are many other players who are in the same boat. It's not a huge deal and doesn't take away from the gameplay as a whole but it's an annoying hurdle for those of us who play casually or don't have time to coordinate a team. I've clocked over 3,700, according to xbox, and have only got my hands on 9 spoils of war in total. It's especially frustrating because some of the most powerful weapons in the entire game are locked behind spoils of war. *cough cough anarchy*
And so I'll mention dungeons, they're amazing. I adore them because they can be soloed, a great design choice. I love that there are meaningful rewards I.e. emblems, other cosmetics, and great weapons to boot. The pinnacle of solo play, somewhere between a raid and a strike.
I believe that in dugeons lies a solution to our little spoil problem, implement spoils of war into the reward pool for dungeon encounters. If Bungie has plans to shell out more dungeons I really hope they consider something like this. It allows solo players to get their hands of those sweet sweet raid exotics from seasons past. And if they take this into consideration I hope they add a chest system for dungeons too, where accumulated spoils can be spent.
Just some food for thought. I wrote this down pretty quick so please excuse any grammar or spelling errors. I hope Bungie sees this and consider it in a future update, or a system like it. If you've read this far thank you for your time it's appreciated. ᐠ( ᐛ )ᐟᵇʸᵉ
-
Blaaablaablaaa It's a multiplayer game, go play snorederlands.